Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Wednesday, November 16, 2005
real estate in 2L is hot, hot, hot!
Here is an email I received earlier today which I just wanted to pass on.
Dear Ivan Ganache:
Hello! I'm Lauren Linden. I'd like to invite you to take part in a bold experiment in virtual living. As a participant, you’ll get a free home in a new Second Life community for the cost of a Premium Account, as little as $6.00/month.
Choose from 6 classic home styles, including a spacious ranch house and a stylish 1950's modern house, each with yards out back for BBQs, each on a comfy 512 square meters situated in a beautiful new neighborhood lined with trees and sidewalks. Just upgrade to a Premium Account and within 24 hours, you'll receive the DEED to your new home.
These houses are in VERY limited supply, and the special offer expires in 7 days.*
Claim your piece of the Second Life dream.
This is the first time Linden Lab has offered free land and a free house to residents.
As a Second Life land owner, you'll receive:
* L$1,000 bonus upon purchase
* L$500 week spending allowance
* Exclusive Premium Account offers and promotions
Own your first Second Life home today!
*Offer expires Wednesday, November 23rd at 11:59 PM PST or while supplies last
Second Life Surrealty Lauren Linden
surrealty@secondlife.com
Driver Detective
I came across this driver detective application which I have found to be quite useful in making sure my system has all of the latest versions of all different sorts of drivers.
The upside is that this is a comprehensive tool which allows you to almost instantly pinpoint the problem and download the fix. The downside is there is a one time fee of $29.99. Here is the link:
drivershq
Tuesday, November 15, 2005
Second In The News
There are also other interesting video game stories.
http://www.foxnews.com/story/0,2933,173728,00.html
Are Computer Games Rebooting Our Minds?
http://www.thetyee.ca/News/2005/06/16/GoodGames/
Snow Crash & 2L
Apparently, there is a book that was written about 13 years ago called, “Snow Crash,” in which the main character spends time in a metaverse, or an alternate reality. For a summary of the book, visit http://www.wiu.edu/users/jrh124/Summary.htm. It is not the type of book I generally select, so I’m not surprised I haven’t heard of it, even if it was on the best-seller list at the time. It is interesting to think that something like Second Life got started in reference to a book.
There was mention of similar games in the same genre that came about as a result of Snow Crash: There, Second Life, The Palace, Uru, and Active Worlds, which is based entirely on Snow Crash (info from wikipedia).
There is a student at Elon University, where they explore Second Life in some of their classes, that hosts some interesting info about Second Life and other similar games. http://trumpy.cs.elon.edu/metaverse/archives/2004_12_01_archive.html
Second Life - Psychological Implications
There is an interesting article on www.wired.com that talks about the uses various people or groups have made of the 2L realm, from entrepreunerial practice to helping abused kids integrate socially (for more: http://www.wired.com/news/games/0,2101,67142,00.html). In fact, as I was reading each blog that classmates wrote about 2L, the same information that Jennifer shared about the reaction to her virtual body was something I found interesting as well. Is it true, even in games, that we react more readily to people who are beautiful/handsome and physically fit? If so, does it give people who aren't as fit a sense of what it would be like to be one of those people? The other thing the author of the article mentioned was the group that has Cerebral Palsy and uses this environment to do things they normally wouldn't be able to. Really a cool concept. I think the possibilities of this particular type of game are only just at the surface right now.
"Third" Life
I did management to take a snapshot.

I don't consider myself a "gamer," though in junior high I could be found at the local arcades by SDSU (now long gone) every weekend. I used to play Nintendo as well. Since having children, and discovering web development and Photoshop, I do not play very often.
However, I have always loved things that I could customize for myself. I love Build-a-Bear so that I can customize my own stuffed animal, I would like to order My Twinn dolls for my daughters because you can customize them, I like to do my own graphics for my webpages (rather than download existing graphics).....so maybe it is a good thing I can't get Second Life to work at home. I would probably be on it all the time!
Maybe I will try my laptop....its newer than my desktop....hmmmm.
Sunday, November 13, 2005
Second Life Snapshots
In my last adventure, I was curious about how many of the things featured in Second Life actually worked. For example, I found that I could actually buy a jet airplane and fly it. In addition, I could make a withdrawal from the ATM. Instead, I saved my money, found a free public vehicle and flew it. It was also nice to see that elevators, windmills and the sort operate properly.
Enjoy the Snaps!

This is Me, Myself and I in my secondlife.

This is an floating aircraft company.

The elevators actually work

A Better Way To Fly.....

On my next journey, I will see if I am able to pet the dinosaurs.
VIRTUAL WORLDS REVIEW
For those interested, the following URL contains reviews of other virtual worlds plus a selection of research papers.
http://www.virtualworldsreview.com/
Second Life Distance Collaboration

But, until last week... I've never had the chance to actually "sit down" and chat with an on-campus student. Marguerite Benmergui (aka Peggy) was kind enough to sit at my campfire and chat about our projects and share thoughts and perspectives about our Second Life adventures. Having this exchange actually within the simulation environment only added to the experience.
In addition, I've had many opportunities to discuss educational applications within SL. Pictured with me is kk Mechanique, an Instructional Technologist at an East Coast university, charged with moving faculty towards new e-learning opportunities. This photo was taken at Response, the Homeland Security sim previously mentioned in this blog (October 2005). Not pictured is one of the original developers, who was graciously telling us about the current state of the sim. This type of experience has been typical for me. Most EdTec folks are eager to share ideas within the game and are enthusiastic in discussing pros/cons of various educational applications. It's been an unexpected bonus for me to listen in as various faculty from academic institutions in the United States and Europe discuss formative ideas in learning within a simulation environment.
Saturday, November 12, 2005
Second Life Goes On...
Went to find the infamous "Tringo" and found a place to play, but no players and couldn't get it to work. Has anyone else tried that yet? Played a "Greedy, Greedy Dice Table" instead (again all alone) and finally figured out how to work it. Some things are definitely more intuitive than others...
Also have hooked up with Mari Asturias (aka Cathy) a couple of times to
I also went to church, but the sermon was a little on the dry side. No wonder there was no one else there...
I have been wandering around in the same clothes for days, so it was time for a change...phew! Changing appearance is the only place where my computer gets a little glitchy with this program. Anyway, here is my new casual outfit:
One of my favorite things to do in Second Life is fly. I like to fly and then land like a bird on the top of very high places.
So...back to my first life...
Peggy
Friday, November 11, 2005
Video Games for Learning????
God forbid learning should have any fun to it...
The Federation of American Scientists (FAS) Summit on Video Gaming and McKinley High School's "Be the Game" video-gaming summit were meant to demonstrate the pedagogical value of gaming technology, often viewed with skepticism by generations of educators who did not grow up in the digital age. The FAS event focused on the theory behind using video games in the school curriculum, and the McKinley High School summit looked at how to use gaming curricula to engage students and improve their performance.
Gaming theory
At the FAS summit, experts ranging from cognitive scientists for the military to entertainment game producers from Hollywood participated in a range of panels that addressed topics such as research and development (R&D) and innovation.
Experts in pedagogy and game design began the conference by discussing specific attributes of video games that lend themselves to learning applications and went on to examine areas of knowledge and skill development to which game features could be applied.
"The decision environments provided in gaming are great training for all sorts of high-performance teams," said Jan Cannon-Bowers, an associate professor at the University of Central Florida and formerly senior scientist for training systems for the U.S. Navy. "Though gaming provides a good medium for instruction, good instruction must transcend the game."
She went on to give some examples of how research has demonstrated the difficulty of transferring skills learned from gaming for use in other media.
Gaming works, she said, in known domains in familiar formats. That's also how knowledge is built--proceeding from the known to the unknown. The problem, she said, is transferring that knowledge from the game to the real-life scenario, whether it is academics, war, or the corporate office.
"Transfer is a skill," she said. "The goals of a game are diverse. The skills that you are going to leave the game with have to be well-defined."
Cannon-Bowers also noted the importance of a strong narrative to engage the user.
"The decision-making experience will be most engaging if it takes place in a world with a strong, familiar, authentic story," she said. "All those cop shows are successful because they have strong stories that are driven by familiar formulas."Michael Zyda, director of the University of Southern California Viterbi School of Engineering's GamePipe Laboratory, spoke on the R&D panel about his lab's research into educational gaming.
"We're seeking to provide all K-12 students with math and science games" to help them compete in the international marketplace, where the number of American engineering graduates is in sharp decline compared with their counterparts in India and China.
"We're developing games that read the human emotional state to determine if the student is learning," Zyda said. "We want to develop immersive games--games that are immersive on the level of story, art, and software. We want to make certain those games are infused with pedagogical value."
There's a lot more to this fascinating article. Check it out at http://eschoolnews.com/news/showStoryts.cfm?ArticleID=5965&page=1
(free registration required)
References listed after article:
McKinley Technology High School
http://mths.k12.dc.us
Oddworld Inc.
http://www.oddworld.com
GamePipe Laboratory
http://gamepipe.isi.edu
Scholastic Inc.
http://www.scholastic.com
Electronic Arts Inc.
http://www.ea.com
Alias Ltd.
http://www.alias.com
Vicon Peak Ltd.
http://www.vicon.com
Will Interactive Inc.
http://www.willinteractive.com
Breakaway Games Ltd.
http://www.breakaway.com
Feraxis Ltd.
http://www.feraxis.com
Peggy
Don't Worry - Be Happy
Thursday, November 10, 2005
Stuck in My First Life
Snoodoku
Wednesday, November 09, 2005
104 Free Training Game Ideas

Among other things, Thiagi has published 40 books, 120 games and simulations, and more than 200 articles. He wrote the definitive chapters on simulations and games for ISPI's Handbook of Human Performance Technology, ASTD's Training & Development Handbook, and the American Management Association's Human Resources Management and Development Handbook.
For those of you (like me!) still sorting out ideas for the e-game project, here is a link to 104 free training game ideas, courtesy of Thiagi. Possibly this may be of help to some of you.
Second Life Teams
If you need or could use another team member please let me know.
Thanks!
Tuesday, November 08, 2005
Simulated Chemistry

Chemists in training are free to make the choices and decisions through simulation that they would confront in an actual qualitative experiment and, in turn, experience the resulting consequences.
This media rich simulation uses over 2,500 actual pictures to show the results of reactions and over 220 videos to show the different flame tests. This was created by BYU, and is commercially available through Prentice Hall.
Second Life Start
I do have a question: How do we join the "670posse" group. Do we have to be invited or am I missing something??????
Monday, November 07, 2005
Off to a not-so-good start
I wondered as I wandered...

I strolled here and there as a novice, learning to levitate beach balls and to thumb my nose at gravity.
I listened and observed. I heard risque talk and gibberish. 13? BLG? R2D2? Everyone was tall and handsome or pretty and curvaceous, some with skimpy outfits. I almost wished I was young again. Or maybe I was young again.
I wandered some more, ending up by some beautiful buildings, even a chapel, but no one else in sight.
After I finished, I had a light headache--literally. I didn't take to this world at first.
Was it Malone and Lepped who noted that no single motivation works for everyone?
Uploading Second Life Snapshots

Snapshots taken in Second Life are saved as a bitmapped file (.bmp), which are very large and not welcome in blogger.com. In the case of this sailboat picture, the original is 2.08 megabytes.
Here is how I have been able to get images from Second Life into the EdGames blog.
First, I take a snapshot and save it to my desktop. Next, I import the picture into an image editor (I use Photoshop out of habit, but other image editors are fine), and do any editing, such as cropping or resizing. Finally, I convert it to a JPEG (.jpg) file, which is compatible with the EdGames blog. If you are using Photoshop converting is easy, as all you need to do is choose “Save for Web” from the file menu, then select the lowest resolution that looks ok. Of course, higher resolution equals bigger file sizes. The file size of the .jpg sailboat picture is only 38.5 kilobytes, which is a substantial reduction from the original file size.
After the snapshot is converted to a .jpg, I click the picture icon in blogger, and choose medium for the picture size. Then I browse for the .jpg file on my desktop, and click upload. That has worked for me.
I used to work in a boatyard on Shelter Island when I was in high school, which probably helps explain why I am standing on this sailboat at least for this picture in Second Life.
Kathleen's Second Life Experience


Considering I am not a "gamer", I didn't have as many problems as some of you. I signed on and got into the game successfully. However, sometimes when I click on the program icon the game starts, and sometimes it asks me if I want to install the game again instead of just opening it. When Bernie mentioned in class that we didn't have to be human, I thought it would be cool to be a feline so I named myself Cat. However, I haven't been able to figure out how to change from being a human. I haven't pursued it that much because, like some of the other women's responses..the girls look pretty good!!
I started off asking my son to do it with me..since he plays a lot of games. He ran me through Orientation Island before I had a chance to change anything! But I was able to right click on my avatar later and at least make my legs taller, lighten my eye color and change the color of my top (yes..this part is very fun!!) I loved Rebecca's statement about the wusses of the world and she brings up great points to ponder about motivation. I personally don't find it that interesting to interact in a virtual world..I guess I get enough interaction in the world I wake up to every morning. Maybe there is just something about personalities..that some people find it intriguing and others don't. I will probably focus my attention on using simulations for learning "real world" skills and lessons.
Still, it is a pretty world and its nice to fly around. I switched to the "mouse" look but didn't like it as much as the original view. My guess is that if I got more comfortable and adept at playing the game, my confidence would go up and I would enjoy it more. However, if I need to learn something, I will be more motivated that if I'm just playing a game for fun.
Here I am as Cat Ganache! Well, maybe not..I keep getting an error message saying that it can't upload my picture.
Adventure (barely) begins
In my second life the world is stark and bare....and most of the time, so am I! I entered the world with no clothes, walked for a little ways, clothes appeared suddenly. I traveled a little further, and then my clothes disappeared. I was instructed to try picking up a beach ball and placing it on a table, but could not find a beach ball...let alone manipulate my character to move to the right angle. Is there a way to go back to the beginning, because now I feel lost.
I had a lot of trouble moving around....either moving to far or too little. I also was not used to waiting for the computer to react to my movements, would hit the arrow keys too quickly, and then would fine myself drowning in water that I never saw coming!
Sunday, November 06, 2005
Exploring Second Life
In the game I was having difficulty landing. I figured out how to fly and now I can't stop. It seems like the reaction of my computer is too slow. While I was wondering around I figured out how to use the map to transport myself. Then I noticed one time that I transported myself that I came out looking different. My hair was cut shorter and my pants got tighter. Anyone know why?
Also while clicking the right and left buttons on the mouse I managed to pay someone $1.00. I really don't know what I paid for, but I'm sure he doesn't mind.
I'm sure that I have a lot more to learn about the game so I'll have to spend some more time on it later.
Interesting Experience
Here I explored flying. I like doing that. It seems easier to move around. The people I encountered here were different looking. They didn't have clothes on. In fact, they looked like statues. When I was walking throught this land, I was able to walk through walls and some of the hills. That was interesting. I'm not sure why it did that.
I also explored through some of the features of the game. I browsed through the profiles of the other people playing the game. It was fun to read those. I also searched for various things using the "find" option. I then continued to play the game and walk through the world, but then my computer froze, and I could not get the game to resume. I was unable to continue my journey through the world. I tried closing Second Life and restarting it, but I was unsuccessful. I decided to give it a rest and try it later tonight or tomorrow morning. Maybe I'll have more luck. I was just getting the hang of things, and I still want to chat with people so I can learn more about the game.
I tried uploading 3 images I made while being in Second Life, but I could not get it to work. Can anyone help me on this? Thanks!
The Love of a Second Life
Greetings to all. Well, my adventures on Second Life have been interesting. I started out looking like this:
Well then I went exploring. I met this really nice guy who was willing to show me around. He gave me some clothes. Upon trying them on, I realized that none of them looked that great on my body. Imagine that, I wouldn't wear them on that body in the real world either. So, then the migration of Angelica emerged into this:
The lesson in which I have learned... Even though I tried to impose my real self into my second life, it was easier, for me as a woman, a heavy one at that, to leave that part of my real life behind. Also, as a heavy woman, no one talked to me. Before I shed to the smallness that you see above you, I tried this out:
That is when all of a sudden I made friends, and that is where I got all of the free stuff. I have tons of outfits for men and women if anyone is interested. I couldn't believe how friendly people were in the world.
Lessons Learned: Since this is a virtual world, where people can see you, appearances do matter, at least for women. Although, I have yet to see many men that are bald unless they are muscle men. So, the same stereo types seem to be passing through.
I talked to a few people about the game that I was going to be making. I did not run into anyone directly that could help. Although, I did meet a mentor who was from San Diego. His name was Doug. He has been in Second Life for over a year and said that he would be willing to give a guest lecture.
So, with this post, I have included pictures and lessons learned. I hope you too are enjoying life and I am looking forward to finding you all online soon.
Angelica Hamsun
Frustration
Sounds like a technical support issue, right? I guess it is. But...
The bigger thing is that my motivation to play the game is flat. Instead of looking forward to going there, as I did when I first learned about Second Life, I now dread the thought. I'm sure I can probably go through the effort to troubleshoot the issue, or I could learn to live with the the difficulties of movement and staring at the 'beach ball' as my computer locks up for a while. But now it's not fun anymore. It's work.
I know what you're saying about now: "Wussbag!!!!!" Maybe I am one. But when designing games, you have to consider the wusses of the world. It takes a lot of motivation to overcome the hurdle of having things not work the way they're supposed to. Is the game valuable enough to the player to be willing to work first in order to play? Or are you designing for an audience that likes that kind of challenge? And does the game need to be bleeding edge, or will another, simpler design work?
So my experience with Second Life has made me think more of motivation than anything else. I don't know if I'll end up being able to use Second Life. I wish I could. It looks fun. But not THAT fun.
Ganache...Ivan Ganache


When I first downloaded and launched Second Life on my PC running Windows XP Home Edition, I got a message indicating that I needed to update the drivers for the Intel Extreme Graphics Card. Doing this made a huge difference and has prevented Second Life from crashing (thus far). For anyone else who gets a similar message, here is the link for the drivers: Intel Extreme Graphics Drivers Update
Once I got that squared away, I found myself walking and flying around Orientation Island. You'll notice that I am taller than normal and am wearing a red shirt and blue jeans.
At the top of the page on the left side, there are two photos: one of me talking with a guy from the UK who is also a Second Life newbie and another photo of me flying.
Second Life is truly amazing; I'm eager to find out more about this incredible new world.
Problem with Second Life & Mac
Is the Digital World Flat?
Although it was demonstrated many years ago that the real world is not flat, there are there are those that think the virtual world is flat, most notably up north at USC’s which is an immersive virtual reality environment designed to help train soldiers. When digital flats, or large-rear projection screens, are used along with physical props, FlatWorld becomes a “mixed reality” environment where users interact with both the physical and virtual worlds seamlessly.
Users can walk and run freely among simulated rooms, buildings, and streets. It differs from other immersive simulations because large-scale digital displays combined with full-size equipment and objects (e.g., tables, window frames, doors), and amazingly enough, it is modular and transportable.
Regardless of one’s political affiliation, most people (including the party in power) have come to the conclusion that the federal response to the recent hurricanes was lacking and in need of improvement. This makes me think that a really good use for an powerful immersive simulation environment like FlatWorld would be to train emergency responders.
Through this sort of environment, train derailments, plane crashes, fires, earthquakes, floods, hurricanes, etc. could be simulated. If the technology was adaptive and used some sort of conditional branching, perhaps it could show responders in training the results of their actions, in an “if/then” manner. So if a responder reacts this way then X will occur, if the responder reacts differently then A, Y, or Z might occur. I would think disaster training simulations once developed in a system like FlatWorld could provide a healthy ROI for the government as the system is portable, allowing it to be used most anywhere. Most of all, a disaster training simulation if developed, could improve the federal response to disasters and save lives.
A stuttering start to a Second Life
In any case, the brief time I explored during class was interesting and a bit frustrating. Getting around was kinda intuitive, but difficult at first. My students demanded I enter as a woman and wear the sexiest costume possible, so I obliged. They were disappointed with the nude version. This would lead me to believe most of the cute women running around in Second Life are actually guys. Can't trust any digital selves nowadays. When I did enter some cute guy tried to lead me around, but never said anything.
My students were very interested in how they could use their 3d and Photoshop skills to create outfits and objects and sell them. They guessed the real money was provided through eBay in a similar way people sell things for Everquest. Is that true?
I told them the story of an ex-student who was running what some called an "Everquest Sweatshop" in Tijuana. It was a digital maquiladora where low paid Mexican employees were playing Everquest 24/7 to get credits to buy levels, objects and weapons for players who didn't want to put the sweat equity into playing Everquest themselves. It's a strange, strange new world we live in, eh?
In any case my goal is to harness these things for the sake of education. Instead of forcing students to learn to love things like math and science, I want to use the things they love to teach them math, science and literacy. The only problem, their educational antenae are pretty sensitive. They tend to reject out of hand anything that isn't pure fun or violent as a kid game. How do we get past this anti-education defense?
Saturday, November 05, 2005
Bellow's Tale and the Origins of Linden
I was hoping in my second life as Pablo Bellow to avoid any hint of technical problems that I have sometimes besieged me in my first life. Much to my chagrin, so far this has not been the case. I can really see the learning potential in and for a simulation like Second Life, but that is assuming that one is able to have an active second life. Although I am sure that my experience is atypical, I feel compelled to describe some of the hurdles that I have encountered while trying to develop my second life.
First, when I attempted to register as a Second Life resident, I was thrown out of the process several times because my e-mail address has a hyphen in it. This prompted several phone calls to the Lindens, who were very helpful. They sent me several e-mails that I was to reply to that would “fix” the problem. All to no avail. This prompted additional calls to the Lindens, who said that my e-mail address was invalid, and couldn’t be real, to which I responded “Then how is that I am receiving your e-mails?” At this point, Michael Linden registered me manually, over the telephone. This finally worked and I was in. Out of curiosity, I asked Michael if the company was in
Second, after I downloaded and installed Second Life, the program would lock up, giving me an error message that my Intel motherboard’s AGP system software would not support Second Life. I was then asked if I wanted to go to Intel’s download site for an upgrade. I click ok, and found a whole page of AGP, etc. downloads to choose from. I had to read my computer manual to figure out what chipset my motherboard uses, which narrowed my choice to three downloads. Unfortunately, I had to try all three of them to see which one would work. Of course, this meant downloading, installing, rebooting, and then trying Second Life to see if it would accept it three times. Finally, the third time was the charm and I thought I was ok.
Next, I actually began my Second Life
as Pablo Bellow, and found that with my dial up connection, it is difficult and somewhat frustrating to be an active resident. Here’s why, Although I found that the A and D keys work fine (I can spin in circles with total abandon), the W and S keys do not work well, thus severely impacting my avatar’s mobility. There is an approximate 60—120 second delay between tapping a key and any action, although often no action occurs at all. At other times the avatar moves on it’s own, with out any keyboard input. The avatar frequently freezes, and the only solution I have found is to close the program and open it again.
Needless to say it took me an absolutely ridiculous amount of time to get off orientation island, but I finally did. Oddly, now that I am on the mainland I have been unable to do anything other than spin around, and I remain stuck in a welcome area for an area called Morris, that I have absolutely no idea how I got to. Even after rebooting multiple times, my avatar remains frozen. Oh well, at least I have made it to the mainland. Also, for some reason Second Life logs me out every ten-fifteen minutes or so. I can readily see that with out a fairly modern computer (such as a fast P4/G4/G5 with a fast video card and lots of RAM) and a broadband connection that it can be a real challenge for a user to partake fully in a media rich simulation experience like Second Life.
Games, Violence ... and Peace !
“The Peace Games organization teaches conflict resolution skills that children can apply and believe in. Peace Games pairs college volunteers with elementary and junior high classrooms, where the volunteers teach one hour weekly lessons on conflict resolution. Though many volunteers do not have the firsthand experience with violence that the children do, they work to combat conflict through discussion, games, and projects. “
See more about this program at http://www.peacegames.org/ . The games seem to be live cooperative games, not video games. But still is interesting how through games teach about ‘peacemaking’ skills (communication, cooperation, conflict resolution and engagement).
How to Join Posse 670??
My name is Scholten ... Silke Scholten ...

I liked all the features. Some were really girly, change the make up, nail polish color, etc. You can add or remove even freckles and wrinkles !
I also liked choose your body features (so finally I can have the body I want without dieting and exercising :-) ... The programmers did a great job !
I could fly pretty easily, but took me a while discover how to land gently. Most of the time, I just crashed !! (thanks God I do not have osteoporosis). Finally I learnt that 'pressing AND holding PageDown' I can land as gentle as a feather. I also drowned myself several times.
I took this picture when I was flying with my original white jacket. Beautiful view at the sunset.
Other feature that took me a while to get, was how to see my own face. It is done with the camera angle. (>View > Camera Controls ... in the circle of the left, you can control be at the eye level of your own character).
Peggy & me were exploring the virtual word at the same time. We met virtually and we showed tricks to each other.
The sandbox was really cool, even though I am quite bad when building things is required (ey ! I did not choose be an architect, or engineer in real life either ;-P ... ) I kept playing around, building some cubes, and other shapes, like cilinders, learning how to move objects, etc.
My First Shot at a Second Life
Jim's post inspired me to dig deeper and go further. I know we are supposed to think of some sort of educational game that could be realized in this virtual world. Now that I have a little (very little, but other homework calls) knowledge about the concept itself and the means of movement, communication and creation, I will move away to let an idea incubate of what I could do.
If you want to put me on your list of friends, I am Marguerite Benmergui.
I am wondering what the name is of the group that we are supposed to join.
Wednesday, November 02, 2005
Games factory ... the secret ? Templates
(In fact I remember have taken some quizz in the early courses of Edtec made in QUIA in 540 or 541).
What I liked about the activities section, is that the template to create activities (games) are simple to use, seems technologically robust (i.e. display a flash version and a html version, based in the same content).

Their possibilities to create games are: flashcards, matching, concentration (memory), word search, battleship, challenge board, columns, close exercises, hangman, jumbled words, ordered list, patterns, picture perfect, pop-ups, rags to riches (a quiz-show style trivia game), and scavenger hunt.
The templates are very flexible with the use of languages (Activities in 30 languages, from Spanish, French, and German to Japanese, Hebrew, and Latin ) and signs that cannot be create with the keyboard (i.e. square root sign)
They already have a big “library” of games that can be customized, and even you can customizes your own past creations. The cool thing is .... if you choose to, the site creates automatically a copy to edit and customize.
The advanced option includes for instance choose the Number of questions per game (NQ) that you want to use based on your pool of created questions.
I created an activity with the template of hangman and is well though. For me was a good model of templates to facilitate the easy creation of games. Kudos to QUIA ! :-)
You can have a free 30-day trial. I encourage you to explore the site.
Free Gaming Magazine Available Online

According to Enoble General Manager Andrew Eisenberg, this magazine will be only offered digitally because “we didn’t think a print magazine could do justice to the video game market. Print works, but gaming is digital; it’s all about moving.” I guess time will tell if this digital publication is moving in the right direction.
Beta Testing


My husband and I enjoy online games, also known as MMO's. We had the opportunity to beta test a new game that was launched to a limited audience last Friday night and to the public on Nov. 1st. I was not able to post regarding the testing prior to the launch because of the non-disclosure agreements all beta testers must agree to.
The game we tested is called City of Villains (CoV). It is the counter-part to City of Heroes (CoH), launched about a year and a half ago. CoH allows you to play a superhero character and CoV allows you to play a super villain. A big change with the release of the CoV game is the addition of player vs player capability for both games. One of the main draws to both games is the ability to customize the look of your characters. In the pictures above you can see one character, Renegade Army, dressed as a mercenary, and another with a robotic body. When CoH was first launched many players spent hours creating different characters, exploring all the various options, before spending any time in the actual game.
I found the experience interesting (this is not my first beta test experience). I first started as a beta tester after the product had been in the testing phase for a few months already. Many of the features of the game were disabled. There were two goals that we were given:
1. provide feadback as new features were enabled.
2. all logon at the same time to test the load capability of the game.
Addressing the second first, we managed to crash the game frequently. At times movement within the game was like moving through quicksand as the server struggled to keep up. The game developers were sneaky about getting us to all log on at the same time. The game was only available for two hours each day, so we all dutifully dropped everything at 4:00pm to logon each day (or as soon as we got home).
Providing feedback was important to help the developers perform their final tweaking and adjustments. Many of the beta testers only complained about what they didn't like. Then when the programmers would make a change, more people would complain about the change saying that they liked it the old way. As beta testers we were constantly reminded that we needed to provide complete feedback, what we liked, what we didn't like, what worked well and what was broken. They were also interested in game balance. They monitored what type of characters players chose to play and added or modified abilities to better balance the character types.
Just a month before the game launch we (us testers) were concerned that the game would not be ready. A huge amount of changes adn additions were implemented in the last two weeks before launch. It makes me wonder how many programmers went without sleep that last week.
Games & Nobel Prizes
The games are simple, I like the design. The instructions are - in general clear -, I only have some comments about the navigation buttons in some of them.
I like the concept too ... make the "... work of the Nobel Prize winners" accessible to the general audience.
You can find games in any of the categories of Nobel prizes (physics, chemistry, physiology or medicine, literature, peace and economics). You can play just the game, or have access to a brief explanation. If you choose do not read, the feedbacks from the game will give you clues anyways about the right way to do it.
Here are some examples about what to expect:

Category: Medicine
Blood Typing In this game you have to blood type each patient and give them a blood transfusion.
The Immune System Defender Game is intended to learn how to defeat a bacterial infection by using a range of different immune cells.
Category: Physics
The Transistor One of the games allow you to learn about how a transistor functions and what it is made up of.
Category: Peace
The Prisoners of War Game As commander of a prisoners of war camp, are you a "humanitarian champion" or a "sadistic swine?"
And my favorite game, is the Pavlov's Dog (http://nobelprize.org/medicine/educational/pavlov/index.html)
Enjoy !
Motivations and Unintended Outcomes

When my son was about 11, my boyfriend introduced him to the relatively new game of Sim City. My boyfriend was very into the game, and spent a great deal of time setting up and maintaining his city. My son, however, always followed the same pattern: every city he set up was soon destroyed by fire, tornado, or mechanical monsters. This frustrated my boyfriend to no end. He saw it as a failure on the part of my son to master the game. He was wrong.
My son was perfectly capable of playing the game correctly. He just didn't want to. Watching the city be destroyed was far more intrinsically motivating to him than maintaining a city.
The creators of the game had seen destruction of your city as a bad thing: an event to be avoided and contained with skillful maintenance and reaction. The excitement of watching the city burn had not at that time been considered as a motivating factor in the game. Ten years later, I notice that this motivation is addressed front and center on the Sim City Overview page on the EA Games Web site.
When designing games, it's important to think about motivations that could come into play, other than the ones the designer intends. Imagine the designer of the 'perfect' educational driving game realizing only after the game was finished that teenagers were playing the game by running lights and hitting pedestrians on purpose. Points, schmoints.
Tuesday, November 01, 2005
Games within Games

Yesterday, talking with one of my ‘class after Bernie’s class’ teammates about our next assignment, he came up with something I would like to explore.
[Note: My teammate recognizes himself as an Everquest and ‘game-geek’ type of person.]
When I shared with him that we need to do a game within a bigger game (Role Player Game), he commented me that in the game F A B L E (playable in Xbox) they have something similar [ :-( I thought that we will be original .. well at least our, will be an educational game ... not just any game].
He mentioned, that at some point in the game, the characters have to go to a kind of tavern and play cards (poker), and in other place the have to flip a coin to make it get into a can (small town fair type of game).
I searched Internet, but I did not find it. Does someone have access to the game [Fable] or to any kid (son, nephew, neighbor…) who play it, to confirm or not the comment?
So, My Friend, The Chain-Smoking Black Fox, Said...

So, there I was, after a hard day of flying and making wooden cubes, minding my own business, standing by my usual nighttime park bench with my good friend - who just happens to be a resident starving artist. You know the type .. chain-smoking, bleached hair, camo vest. Looks good on the little black fox he is. Anyway, as we're talking, some jock had the audacity to bonk me on the head and then just stand there. Just what I get for standing smack dab in the middle of the Victoria Waterfalls telehub. It's one of my favorite places. You can visit me there in Second Life. I'll give you a tour. Just look up Mari Asturias :-)