Saturday, December 28, 2002

It's Getting too Easy to Buy Games

I just purchased this Ebay Auction Game from Amazon. I'll add it to the pile of games we play next fall in the early weeks of the course. While there, I noticed a slew of educational and board
games that Amazon is selling for Toys 'R Us.

What makes it interesting is the Amazonian inclusion of reviews by other buyers. Some of them are brutal, and very similar to what we've noticed in a lot of the commercial games we play in class: rules too complicated and gimmicky, too hard to set up, too many pieces, etc. So many ways to do it badly! Some interesting games to buy, too. Amazon is even more dangerous than Ebay.

Wednesday, December 25, 2002

Want to Run Your Own Country?

Try Jennifer Government: NationStates, a free web-based simulation based on a recent book. Looks interesting and the price is right.

Wednesday, December 18, 2002

Hangman

I'm on a listserv ( ITFORUM@LISTSERV.UGA.EDU ) for 791A, but Mary Haskett of HCI Training posted a cool Flash-based Hangman game that is appropriate for this class. Mary describes it as a "web-based learning activity using Flash (it's a Hangman game) that can be personalized for use in any project. You can specify the number of questions to be asked and if you include more than the minimum, the program will randomly select questions from the questionpool. The questions and instructions can be revised by editing a text file. We're sending it out to our clients but I thought everyone at ITFORUM might have fun with it as well. Feel free to use it if you wish."

http://www.hcitraining.com/gift

Happy Holidays!


Saturday, December 14, 2002

Invisible Actors

Contests are within the domain of EdGames, so you might be interested in Invisibles, a weekly competition in which you have to identify the movies that eight still pictures were taken from. The catch is that any exposed body parts of the actors have been carefully Photoshopped away into the cornfield. It amazes me that with no clues but the backgrounds and costumes, there are people who get all 8 correct every week. I guess I need to get out more.

Friday, December 13, 2002

Old News

Attention young whippersnappers! If you want to develop greater empathy with people in their 70s, or get a sneak preview of your own future body, then it's time to climb into the age simulator suit. Not only will you experience stiffness, diminished energy, sight and hearing, but soon you'll be leaving your turn signals blinking for miles and rushing to Denny's for the Early Bird Special.

More here and here, auf Deutsch.

Wednesday, December 11, 2002

After School Physical Education Activities

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ASPA is a FREE resources site for after school progam instructors,school teachers, parents and everyone else looking for some fun games for kids. It incorporates instructions with video and audio to further explain the games. Its very useful.

Tuesday, December 10, 2002

Playful Spreadsheets

Who would have imagined? You can create games within Excel, as can be seen here, a list of successful entries in a challenge posed by Mr. Excel himself. Maybe I should add this to the list of project possibilities for next year's class.

Friday, December 06, 2002

Virtual Reality and Panic Disorder

The Virtual Reality Medical Center in San Diego, CA offers virtual reality simulations to clients suffering from phobias. In the safety of a medical office, the client can experience and work through their fears. Therapists expose clients to increasing levels of anxiety-provoking stimuli until a satisfactory tolerance is developed. VRMC offers programs for individuals with fear of heights, driving, and public speaking, among others.

What is Nanotechnology?


Go to TechTV to download cool nanotechnology simulations.

Dave Roos of Tech TV states, "Nanotechnology is science on an incredibly small scale. A nanometer, by definition, is one-billionth of a meter. To give you some perspective, an object that is 10 nanometers wide is still 1,000 times smaller than the diameter of a single human hair.

Nanotechnology is the creation of functional devices and materials with a length no greater than 100 nanometers. In essence, the goal of nanotechnology is to build microscopic machines with molecular gears that perform useful, real-world tasks. Download these computer simulations of nanogears in action, courtesy of NASA. The teeth of each gear are single benzyne molecules."

Thursday, December 05, 2002

Puzzle Game Introspections

It's always interesting to read the reflections of game designers about how the process went. IDevGames just published a short Black Cube Postmortem that's worth a look.

"As strange as it sounds, the lack of time I had each day to work on Black Cube wasn't always a bad thing. Rather than jumping in and coding each day, I was forced to think about what I was going to do. During my driving commute to work each day I would mentally design changes to the code, and sometimes I'd realize that my first approach wasn't going to work even before I'd written anything."

Video Games Reduce Improve Health?

NASA has created a unique interactive system that uses biofeedback to help control stress and tension in patients. They have started employing this technique through the use of video games. The joystick encourages certain brainwave responses that stimulate a reduction of stress. Children with ADHD are receiving video game treatment because it has a motivational edge over traditional brainwave biofeedback treatment.


Learning with Leapfrog

This has been voted the HOT Holiday Toy for 2002! And rightly so. Leapfrog is a superb learning
game to support an array of content from reading to math and more that is learned in school.
The games pride themselves in being standard-based and students can even download "homework"
practice published by the teacher at school to upload into their "quantum learning pad system" to
practice useful skills learned in school. As a teacher, I highly recommend this as your holiday purchase!

Games That Teach Living




The Franklin Learning Systems site presents an array of very interesting games. Many of the games are aimed at social problems in schools. Games like Block the Bully Cycle and Conflict Resolution are aimed at both high school and adult audiences. There are also a few aimed at getting a job, teamwork and succeeding at a job. The descriptions are somewhat limited and there is no way to see how the games are actually played, but I think it’s important that we are aware of the existence of such games for possible later use. This section looks at high school and adult games, but there are also elementary and middle school level subjects available.

World Wildlife Federation




The WWF is the organization that forced the World Wrestling Federation to change it’s name. It has a wonderful site devoted to informing and teaching conservation in many ways. There is a group of games aimed at a wide age range to teach many aspects of conservation. One of my favorites is called Caught in the Act!

This a game that follows the trails of illegal poachers and their markets. The game brings an awareness of the trade in illegal animals and animal products and the toll on endangered animal populations. There are other games teaching bio-diversity and many forms. Play Caught in the Act!

Fun Brain

Have Fun Challenging your Brain!




FunBrain.com is a site filled with all kinds of resources for educators. While it specializes in K-8, there are many games for high school and beyond. There is a quiz game to identify famous mathematicians and scientists. And a game called Fredo’s Super Challenge that presents various scientific and math problems in order to escape from a black hole. In addition to the games, there are sections for teachers and parents as well as an online quiz builder for teachers. Check out some of the games

Literacy Center

The Literacy Center is a great place where preschool and primary grade students can go online and practice letters, shapes, reading and writing skills. What's great about this site is that all the the activities are not only in English, but Spanish, German, and French as well. The best part about this the Literacy Center is that it is FREE.

Wednesday, December 04, 2002

The U-Mich Reform

I'm addicted to BLOGGING I guess. My obligatory five are finished but I just ran into a great site that you just have to see. I was looking for specific guidelines on questioning techniques in the classroom for our instructor course at work, and this site has that and much more. It is the University of Michigan's Introductory Mathematics Program. I really enjoyed the "lecture" information - they talk about doing 15-minute bursts of lecture interspersed with cooperative learning activities. They even talked about the importance of knowing student names and had the tip of taking a photo of the students on the first day. Did Bernie already see this website?!? Check it out

Are only Men Blogging Regularly?

Ok, it's not about games or simulations...but it's about BLOGS. Here’s an interesting article about a women’s experience breaking into the blog world. Are there more men than women blogging? Apparently not – the ratio is about 50-50. It’s just that they’re harder to find. The article Telling All Online: It's a Man's World (Isn't It?) says “Web experts assign some blame to the mainstream media, which has focused its attention on a predominantly male group of bloggers who write about terrorism and Iraq and have come to be known as the warbloggers.” But female bloggers are finding their way onto blog lists now. And apparently, each gender is influencing how the other writes.

Can you Deal with Being Disoriented?

How do you "point and click" when the mouse does not behave in the usual fashion? Do you adapt more quickly to having the left-right or up-down directions reversed? Try a simulation called Reverse the Field to see what it’s like. (I was better at left-right, myself). Explore Science has more simulations geared towards 9-12th graders (or curious adults). Here’s another… Black Hole. Try getting ore buckets from your ore cannon to the stations that are surrounded by black holes. Good luck on that one! Sometimes "simulations" are worth a thousand words..

Tuesday, December 03, 2002

Junkbot

"Test your LEGO building skills to the limit! In Junkbot, you have to build bridges, stairs, and walls out of LEGO bricks to help a garbage-loving robot collect all the trash in the factory."
I can't get anything important done these days because of Junkbot. I've got circles under my eyes from staying up til 2am to try to reach the "next level". Forget about family, friends, homework, eating.... this game is truly consuming my life. It's entertaining and involves both logic and strategy. The goal is to use "virtual legos" to build a path for the Junkbot to reach garbage cans. He can only climb one Lego high at a time, so building steps is a big part of this game. There are a lot of scenarios, each with a gold medal award if you can meet or beat the suggested number of moves to build the structure.



Quia Games are Cool!

In EDTEC 791A your get to know Quia (pronounced key-ah) and short for Quintessential Instructional Archive. You will use it to create survey, and the professor uses it to deliver that 10 page "quiz" in the middle of the semester.
Ouia is for more than survey. Quia can be used to construct educational games, and they also have a bunch of games already developed that you can just go and play (no sign-in necessary). I went there tonight to play Hangman -- US Presidents. Piece of cake? Hardly, the first president I got was Chester Arthur.

EverQuest Cheaters

According to BBC NEWS....

"A war is raging for the heart of the popular online fantasy game EverQuest. But this battle is not being fought between players and marauding hordes of monsters. Instead the fight is between Sony, who run the game, and an anonymous group of programmers who have created software that makes the game almost too easy to play."

So, hackers have whipped up a Linux program that draws a map of the world in EverQuest and tells you exactly where the monsters are, thus taking 90% of the challenge out of the game. Seems like only short-term fun to me.

Education 4 Kids

I checked out the Education 4 Kids site and found that it left much to be desired. After trying out the Time Experience Drill and the Money Experience Drill, I thought that conceptually, these games were strong, but the overall layout of the pages would probably not be very visually appealing for the intended audience. This site could certainly use more graphics.

Virtual Engineering

Explore large structures and what it takes to build them with BUILDING BIG™, a five-part PBS television series and Web site from WGBH Boston." Aimed at middle school students, the web site contains hands-on labs, activities and challenges that relate to bridges, domes, tunnels and skyscrapers. You can also virtually experiment with loads, materials and shapes. Can you select the appropriate material to build a 50-story deluxe apartment building? Or pick the best way to construct a subway tunnel through the soft sand underneath a city? How about finding the right bridge for a particular location?
Happy building!

Simulating Work - What Works


I guess I am infatuated with simulations. This is my second posting on an article about what works and doesn't work in simulation training with adults...but this is simply a great article! Wade through the first paragraph extolling the virtues of simulation training (yeah, yeah, yeah - we know all that or we wouldn't be reading this article!) to get to the good stuff. Melinda Jackson, the author, talks about how adult learners would rather interact with photo-realistic images of coworkers and supervisors than cartoons, but that they would rather see their online work environment and equipment in an uncluttered, illustrative mode (the panoramic photo image was too cluttered and overwhelming). Another thing I appreciated in this article as it's intuitive but often overlooked - the learner appreciates a good story! Vernacular of the work place, a friendly coworker (like Joe (above) who drives the forklifts and doesn't like to follow the speed limits), a hard-nosed supervisor...you can combine all these elements in interesting ways to teach and entertain at the same time. It's more work than creating page turning electronic learning with multiple choice and true/false tests at the end...but what would YOU choose if you were the learner?

Read the article

Freebies!

Now that I have your attention...

Here are three resources that I have come to rely on to help me plan interesting training and keep up with the latest and greatest technology and methodology.

- Sign up to receive a FREE monthly hardcopy magazine about educational technology with interesting, high quality articles.

- Register with Thiagi to get his monthly newsletter link with teasers via e-mail. Very impressive...again, FREEEEE!

- Become a member (for FREE) of the North American Simulation and Gaming Association (NASAGA) and get full access to the website, use of the mailing list, and an electronic copy of their newsletter, SIMAGES

E-mail me at filli@ix.netcom.com if you have problems with these links.

3 Million Lines of Code

Something to look forward to: The Sims are going online! The details can be found in Geoff Keighley's interview with Will Wright, the most interesting game designer out there.


"Wright's still as amiable as ever, but he's clearly stressed out. It's understandable. On December 17, he will launch his most ambitious game ever: The Sims Online, the massively multiplayer follow-up to The Sims, the blockbuster game that has sold more than 8 million copies and is still at the top of the charts. With a team of more than a hundred working on The Sims Online, a budget rumored to be north of $25 million, and more than 3 million lines of code to make it all work, Wright sums up his new game's scope with an apt analogy: "In many ways, building The Sims Online compared to The Sims is like the difference between building the space shuttle and a Chevrolet. It's easily 10 times more complicated than The Sims."

This article describes some of details of the creative design process and is well worth reading!

Monday, December 02, 2002

KPBS Kids :-)


KPBS just revamped its site and it has a great section for kids to enjoy activities that include their favorite morning characters. The specific page is called KPBS Kids.

It has interactive games, recipes, and other fun activities for the kids. What's really neat is that kids get to pick a specific skill that they wish to challenge. KPBS Kids also has tips and activity resources for parents and teachers.

Web-based flash game for girls on space exploration

Like Erika and Darleen, I think web-based flash games are cool. While our group has been browsing the web for these kinds of things related to math, science, engineering and technology-- I've noticed that some of them are poorly designed. This one combines space exploration with trivia. Yes, trivia.

"Let's Bore No More"

Check out the November installment of Thiagi's Play for Performance online newsletter. It's full of useful information and "pithy sayings." A highlight from this issue is an interview with speaker/facilitator Ken Bellemare, who likes to incorporate magic in his presentations. His motto is "Let's bore no more." The interview includes instructions for incorporating a magic trick that can be used as an icebreaker or problem-solving activity. On the surface, it might seem that magic tricks would be cheap attempt at perceptual arousal, but Bellemare says he is always certain to tie in the trick closely to the content. There are also links to an online game shell called SEQUENCE that helps learners organize and order content. Learn about feudalism or employees' emotional responses to organizational change.

Sunday, December 01, 2002

Cross cultural myth making


Lucas Learning has a Make-A-Hero game that enables the player to create a character, print it out, and then complete guided activities about the character. You can place the character in various locations, including the USA which inexplicably appears to be the inside of a spaceship! The activities include an interview, a scavenger hunt, and others. This game is an example that incorporates different types of media and activities.

New Software from Thiagi

Our group used new software from CarsonMedia called "eGames by Thiagi" to create some activities for our Boredom Case assignment. This software enables you to quickly create Flash-based games like Catergorize, Hangman, and Match. Thiagi's games are time-tested and engaging for learners. And now they are easily displayed on Web pages as Flash movies!

Scroll to the bottom of the page to download a free evaluation version of the software.

Friday, November 29, 2002

Jeepers Veepers


Both impressive and a little eerie, Veeperization is a new "emotive interface" technology. You start with any 2-D image of yourself, load it into the program, and then drag and drop "data points" onto key movement areas of facial expression, like the corners of the eyes, mouth and eyebrows. The 2-D image is mapped onto a 3-D head and then something magical happens: The static image gets a breath of life. Instant animation!

The implications for e-learning and gaming are widespread, and Veepers are only one-tenth the cost-per-minute of professional video and take only 2 percent the file size of streaming video. Could this be the new alternative to streaming video?

Read the article

Thursday, November 28, 2002

and Bingo was his name-o!

I borrowed a book from The Child's Primary School library (that's where I work) called Curious Customs: the Stories Behind 296 Popular American Rituals. One of our iconic and curious customs is BINGO! The book states BINGO is a lottery: you buy a card (ticket) with the anticipation of winning some dough from the nun calling the numbers.


A quick search online shows the BINGO community is large and in charge! No only can you play online BINGO for dough, you also can buy Santa BINGO markers, BINGO-themed apparel, and ergonomic BINGO seats!

More fun Flash Games!!!

Like Darleen, I LOVE Flash games. I suck at playing them, but I love looking at them and dreamin... one day I'll be able to design like that... GlobZ is full of amazing, yet simple design. I'm learning a lot of navigational possibilities through the game design: GlobZ uses a lot of keyboard maneuvering, while I tend to think of only using the mouse.


FYI: Viral pursuit is super fun!

I am Addicted to Orisinal Games

Okay, the Orisinal site is the coolest! My friend sent this to me a while back and I had long since forgotten it in my endless menu of favorites. All of the games on this site were created with Flash. My favorite game is Bubble Bees. The idea is so simple: you have to catch bees in bubbles. I'm getting better each time I play, but I'm certainly not on the high score list. Many of the games have great background music to help you get in the game mode. You will most certainly want to check these games out because they're just plain fun. :)

Tuesday, November 26, 2002

So, what is a game?

Here’s an interesting (and timely) site by Greg Costikyan, a game developer, about what components are included in a good computer game. He talks about decision-making, goals, opposition, managing resources, game tokens, and information. There’s a lot of interesting information here. More still to ponder on issues like role-playing, socializing, simulation and narrative tension. Check it out…and, there’s a link at the bottom that leads to other game design articles. Oh, and, the title is cool: I have no words & I must design

Teaching History With Videogames


TechTV very rarely has an educational slant in there reporting. Yet, in this spot TechTV features some of the work of Ed and Stephanie Vinces, teachers and co-owners of Pacifica Computer Pros in Pacifica, California. Ed and Stephanie Vinces use videogames, e.g. Medieval Times, in their classrooms to teach history. Makes me almost want to be a kid again.

Monday, November 25, 2002

The World's Most Popular Board Game

Did you know that the Monopoly game in its original incarnation was designed, in part, to "teach the virtues of the Single-Tax Movement"? The company that now distributes the game (perhaps not surprisingly) rejected it in its original form. But the game did find a niche at economics departments at places such as Princeton University. Today NPR's Morning Edition program aired an in-depth story about the history of the game. Read (or listen) to the report.

Sunday, November 24, 2002

Teach Language with Games

Edutainment: How To Teach Language With Fun and Games is a teaching manual chock-full of fast-paced, high-energy learning games for ESL and EFL instructors. The site offers a sample of free games which seem wonderful, and the publishers claim they save the best ones for those who buy the book! My favorite game involves listening to, reading, writing, and singing the lyrics to popular songs by the Beatles, the Monkees, and Diana Ross.

Cerebral Challenge

Cartoon Network has a companion website and in it are some fun games that revolve around different animated characters. I particularly liked Cerebral Challenge as it tests your memory skills. Remember that frustrating memory game you played as a child? As you click onto different crates, different cartoon characters pop out and you have to remember where the "twin" or "matching character" is. It is particularly motivating because it provides all of those neat sound effects, immediate feedback, and it celebrates with a song when you finally find all of them. It also lets you know if you're lame with short-term memory skills. Heh heh...

Memory Games

Exploratorium, the online museum of science, art, and human perception, is currently hosting a Memory Exhibition , in which patrons can play four games designed to improve memory skills. The game instructions are succinct, feedback is provided, and a brief explanation of the principle behind each game is given, along with ideas for real-life application. The games can be played multiple times for improved performance. Bookmark this site or you might forget it!

Did you know...

Did you know that the average population of the world's 100 largest cities was 200,000 in 1800 and over 5 million in 1990? If not, you might want to visit the United Nations Publications' CyberSchoolBus Cities of Today, Cities of Tomorrow interdisciplinary curriculum. The curriculum, designed for grades 5-7 and 8-11, was developed after the "City Summit" in 1996 to illustrate the history, potential, and problems of urbanization around the globe. Although the units are primarily text-based, there are also many activities and some interactive quizzes. At completion of the 6 week program, students should have the knowledge and skills to create their own ideal city. There are also many other offerings in the CyberSchoolBus including units on Peace, Human Rights, and Cleaner Oceans.

Gamequarium

"The site that swims with learning fun", Gamequarium is a site offering free game resources for teachers of grades pre-K to 6+. Free games in the areas of Language Arts, Math, and Music, are just a few of the examples available for download. Links to other sites for teachers are available. Examples of games created by students (using Quia.com) are also provided. It seems like a good resource for teachers who would like to use games in their teaching, or even to interest their students in game design.

Change on the Run

Changeontherun.com is a website offering e-games designed for corporate learning environments. Product delivery, manufacturing, and distribution are some areas that have associated e-games available through this company. One game is specifically designed for CEOs. Their description of this game is provided below:

"Change on the Run: The CEO e-Game has been built for all those who need to understand how shareholder wealth is created in the turbulent, intensely competitive e-world we are moving into. We believe "learning by doing" through the game experience significantly enhances the assimilation of complex concepts and skills. The game is designed for: Top leaders who want to build understanding in their organizations of the issues facing the business as it transitions to the new economy. Extended Leadership Teams who need to get past their technical or functional backgrounds and to widen their general understanding of their business so they can collaborate fully in driving strategy. Advisors inside or outside a firm, who must help leaders understand the modern world and the dynamics of creating wealth. Lenders and all those who must develop a feel for how businesses actually create shareholder wealth ­ and the risks involved. Students and faculty running the gamut of business practices in course-study, the game will supercharge the learning experience through the simulation of executive decision making."

This website illustrates e-game opportunities that many of us may not have considered when contemplating careers as e-game designers.

Saturday, November 23, 2002

Boids of a Feather Flock Together

While searching for modeling information for my e-game I came across the “boids” homepage. Boids creator Craig Reynolds discovered that they spontaneously display perfect flocking behavior when programmed with three simple rules:

Separation: Don't get too close to any object, including other boids;
Alignment: Try to match the speed and direction of nearby boids;
Cohesion: Head for the perceived center of mass of the boids in your immediate neighborhood.

In short, each boid acts entirely on its own; there are no overarching instructions for the entire population. Even when they begin in random positions all over the computer landscape, the boids inevitably arrange themselves into flocks, even after flying around an obstacle.

The page is a great source for information and links relating to computer modeling and behavioral animation.

Learn more

Games Plus


Fe Kids is a website designed exclusively for kids. One of the most interesting parts of Fe Kids is Game Plus, the games section. Games Plus has eight different games and kids can play them online. The games are fun and easy to play. Kids will really love it!

Friday, November 22, 2002

Exact Change, Please...


Fun Island is an educational games site I came upon recently. There's a game on that site called Exact Change which would be a challenging and stimulating game for kids who are just learning about counting and using money. Although the graphics and audio are sort of cheesy, this game is still presented well.

Solving Medical Mysteries




The Reconstructors is a web game developed by Rice University with funding from the National Institute on Drug Abuse. As a Reconstructor, you take on the role of scientist, historian, geographer, and detective.Your mission is to rediscover lost medicinal knowledge. As you collect clues to solve the mystery, you travel to different regions of the world. You get to interact with different aspects of the world -- chemistry, pharmacology, neuroscience, medicine, public policy, history, and more. The game is intended for students of all ages.

Thursday, November 21, 2002

The Electric Maze

Are you interested in team or organizational learning? If so, you'll want to read this short (3-page) article that describes an intriguing practice learning field (action learning) in which participants explore the principles of effective teamwork. The author, Richard Kimball, PhD, also discusses the theory and intent behind the exercise. In a nutshell, the Electric Maze is a 7 x 10 foot maze on a checkerboard carpet that a team must work their entire group through according to an interesting set of rules. The exercise includes beeps for landing on an incorrect square; changes in the route when the team has taken too long; and grunts, hand signals, and clapping for communication. No talking allowed. Very interesting... definitely a boredom buster.

Wednesday, November 20, 2002

Second Life

Here's an example of RPG's for normal people, or at least that's what its developers hope for.

"Explore a 3D online world lived in and built by its participants - a new medium for creative self-expression, social
interaction, and fun, where you can be or do almost anything. You can fly. You can discover. You can create a masterpiece-or an empire. If you can imagine it, you can do it here. You choose your own goals. What do you want to do? Amass a vast fortune? Explore an ever-changing landscape? Meet new and exciting people? Create art? Throw wild parties? Become a world-famous clothing designer or architect? Whatever your goals, whatever you choose to do, your Second Life starts now."


They're accepting beta testers now and the subscription service will be rolled out next year. (Who's got time enough for one life, let alone a second?).

Tuesday, November 19, 2002

Remember those school lunches?

Yum! Well, good nutrition is still a big problem for kids. Lunchbuddy is a site for kids focused on fun activities about school lunches and teaching them how to make healthy food choices. There’s a great table comparison of “Past school lunches” and what it’s like now. For instance: (in the past) “Mystery’ foods were served. (in the present) “…high standards of quality. Gone are the days of “potted meats” and canned succotash.” If the lunches are so good now, why does my son still complain about them? Hmmm...

Pendulums, Springs and Roller Coasters

MyPhysicsLab - Physics Simulations
"Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity."

Very good use of interactivity to get across some pretty complex concepts!

Interactive Review Exercises for Soldiers


LuxorMedia has an online demonstration of their Virtual Mission Preparation interactive exercises for military personnel. The exercises are intended as a review of courseware and cover everything from conduct as a prisoner of way to Bosnian ethnic groups. There are a variety of interesting games, including dragging keys to unlock doors, a version of the old shell game, more traditional fill-ins and ordering items, and, of course, an action packed firing range game. (Yes, I was mortified when I shot a squirrel by mistake.) The use of audio in the games is quite engaging. There is a narrator that provides instructions and a commander (complete with gruffy voice) that informs you that you're either "on target" or you need to "re-engage." Some great examples here... enjoy!

3D thesarus

Visual ThesarusThis is a cool site that turns your heavy Websters Thesarus from a useful tool into a great door stop . Type in a word and you get a whole word map of similiar words and their own branches. The best part is that its animated and turns language into architecture

Sims

Rich. Great minds think alike. Who's in for a virtual party?

Sims Online Here are some excerpts... "black leather pants", "blew $2,000... on an espresso machine... and a pool", " 24/7 party", "DJs and go-go dancers", and "pizzas". I must play this game. Virtually party on.

"

Monday, November 18, 2002

THE SIMS ONLINE ... COMING SOON!


On Sunday, National Public Radio's On the Media had a story about a computer game know to over a million players as The Sims. Touted as the #1 PC game, The Sims is a simulation game about a world that sounds very close to our own. An objective of the game is to acquire material goods, though I'm not sure this is a end goal is (?). There are many interesting things about this game (e.g., it appeals to females as well as males and it's widespread popularity). It's going to be interesting to see how this game and others based on this game evolve in the future, especially as the creators of The Sims get ready to release their online version (coming in the very near future).

For Girls



THE GAMES CAMP FOR GIRLS

G.A.M.E.S. stands for Girls' Adventures in Math, Engineering, and Science. The camp is held during the summer at the University of Illinois at Urbana-Champaign for gifted and interested sixth to eighth grade girls. The camp provides an opportunity to explore math, science, and engineering through the use of projects and games. There is now one full section devoted to girls and computers. Take a look at the supportive and innovative approaches to support girls interested in math and science at The Games Camp.


Participants in the 2002 camp

Teaching Complex Systems

AERA Symposium on Complex Causality and Conceptual Change is a web site set up to encourage dialog as followup to two years worth of sessions at AERA, the flagship conference for educational researchers. Lots of good background info here, especially for the groups using StarLogo.

Thursday, November 14, 2002

Research-Based Games

Research-Based Games Enhance Children's Learning
This 1998 article published in the "American Psychological Association Monitor" presents educational computer games that used research on what makes children motivated. They have focused their studies on school-age girls and their math skills. They discussed a game that leads children on a scavenger hunt through San Francisco landmarks, during which they solve math problems. I learned that competitive elements in a game seem to motivate boys more highly than girls. The article also seems, however, to be an advertisement for the educational software games at Sparkle Productions.

IGDA meeting


Thursday, November 21st is the next IGDA meeting. It starts at 6:30. They offer free pizza and soda. The atmosphere is casual. Most people are in jeans and t-shirts. I think it's one of the coolest industry meetings.

http://www.igda.org/Chapters/sandiego/sd_nov_mtg.htm

Spatial Temporal Animation Reasoning


The trion model of higher brain function (Gordon Shaw, UC Irvine, M.I.N.D. Institute) sheds insight into how the brain reasons spatial-temporally. Spatial-temporal reasoning involves the ability to maintain a mental image and perform a temporal sequence of spatial operations on that image. This ability is crucial in such activities as music, chess and mathematics.

A computer game named STAR (Spatial Temporal Animation Reasoning) developed by Shaw heavily exploits the brain’s built-in spatial-temporal operations. The game trains elementary school children on sophisticated math and science concepts that have traditionally been difficult to learn, such as fractions and proportions. Having already been shown to improve standardized math scores, STAR has great potential to change how elementary school math is taught.

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Wednesday, November 13, 2002

Rock Paper Scissors

Ever wonder if your hobby makes you an oddity? Stamp collectors, swirly straw collectors, professional curlers (the sport--think Winter Olympics), etc. have nothing to ever feel nerdy about... EVER!Welcome to the World RPS Scoiety, the place where professional, and novice, Rock Paper Scissors players unite, discuss strategies, and register for the World Championships. Seriously.

What will Canada think of next?

Toddlers and television

I knew I was one step ahead of all of my friends with young children when I plopped my newborn son in his bouncy seat right in front of Barney and Dragon Tales and ordered him to stay there and watch. Because the cover story of last week's Newsweek magazine was "Why TV is Good for Kids" . I've always been an advocate of quality television, and in fact I think my child has learned better behavior from educational television than from me-- not to mention problem solving, Spanish, the alphabet, and even reading skills (I always keep the closed caption on). The subtitle of the article is "Guilt Free TV"-- but I've never felt guilty! The article discusses the research involved in creating an educational show for toddlers including why certain shows keep a child's attention and how educational components of a program are tallied. The follow-up article blasts television for kids. You can decide for yourself. I think that as long as it's not being used like heroin, quality educational television is for certain a beneficial component to a well-rounded toddler's schedule of activities.

Nudity in Console Games!



AKA Acclaim game developer has introduced a new game titled "BMX XXX." What's the catch? Topless women on bikes. Digital Game Developer recently interviewed the game developer regarding their decision to include the controversial content. The game also includes violence and sex. How is this for motivation?

Tuesday, November 12, 2002

Learning Games for Your Kids


For all you parents out there who want to give your kids a head start on learning and mastering their reading, writing, and 'rithmetic skills, Executive Parent offers a number of award winning games available for purchase. These games include multiple subjects for multiple age levels up to eighth grade.