Sunday, October 22, 2006

Immersion and reflection in educational games

As we all know games provide an immersive environment that promotes motivation and experiential learning. Many educators, however, feel that this immersive environment very often does not lead to learning unless it is accompanied by some sort of reflection. Most designers recommend that this reflection take place at the end of a game, otherwise it tends to disrupt the emotional flow of the game and becomes a boring, didactic session. I have come across an article that tries to get around this issue of reflection by trying to incorporate this reflective activity as part of the game design so that it continues the flow of the game instead of disrupting it.

Here is a link to the article which a word document.

http://www.gamesconference.org/digra2005/papers/628be2dd11d8b6e8d3157783c9b7.doc.


If this link fails to access the paper, then do a Google search for the following title:
"Game, Motivation, and Effective Learning: An integrated model for Educational Game Design" by Brad Paras and Jim Bizzocchi

No comments: