Tuesday, October 24, 2006

Game Design & Development

I was browsing the internet for nothing in particular when I stumbled upon GameDev.Net. It's main focus is on game development but there are some interesting resources and forum discussions. It also has a Game Dictionary which I loved browsing through. Here are some examples I found under Game Design:

Avatar: A Buzzword used by the virtual reality community to mean a "'representation of the user".

Design Theory: The underlying and abstract thought behind the simple idea of making games 'fun'. Simple to understand, hard to master. Anybody can write up a design document with countless revolutionary, inventive, and well-documented ideas. It is only a true Design Theorist who can make that design document produce a fun and addictive game.

Critical Path: The necessary route from start to finish in a game. Everything that must be done to complete a game is considered to be within the 'critical path'. This holds especially true in linear games, where a player is forced to proceed along a specified path. Often the critical path is shown to the player with 'primary objectives' or 'main goals' of a level or the game as a whole. Other, smaller objectives or secondary goals that are not required to finish the game are considered “non-critical path."

If you like reading up on game design and development, GameDev.net is an excellent resource to keep bookmarked.

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