In an article on the TechTV website, Paul Reiche III, a game designer at Crystal Dynamics provides a series of tips and a "course catalogue" for would-be game designers. Not surprisingly, he points out that game design is a "mongrel discipline" that involves a broad range of skills. While most designers have a core skill like programming, art or writing, most have dabbled in many areas. In addition to programming, art and writing, valuable competencies include math, science and history. He also provides a list of the programs most commonly used in game design.
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