I was doing some web-searching about ways e-games are being used (a part from providing amusement) and found it interesting that "e-games" have been developed to both promote one's political views, such as "Whose line is it anyway?" (a quiz style game in which the player decides whether a quotation was uttered by Bob Dole or a Tobacco maker) and capture public opinion such as the game "America Revinvented" (a "game" that is more of a "blog" in which 4000 players spent 6 months balancing the federal budget. Results of the game and players ideas were later shared with Congress).
Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Friday, November 02, 2001
I was doing some web-searching about ways e-games are being used (a part from providing amusement) and found it interesting that "e-games" have been developed to both promote one's political views, such as "Whose line is it anyway?" (a quiz style game in which the player decides whether a quotation was uttered by Bob Dole or a Tobacco maker) and capture public opinion such as the game "America Revinvented" (a "game" that is more of a "blog" in which 4000 players spent 6 months balancing the federal budget. Results of the game and players ideas were later shared with Congress).
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