Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Friday, November 02, 2001
I was doing some web-searching about ways e-games are being used (a part from providing amusement) and found it interesting that "e-games" have been developed to both promote one's political views, such as "Whose line is it anyway?" (a quiz style game in which the player decides whether a quotation was uttered by Bob Dole or a Tobacco maker) and capture public opinion such as the game "America Revinvented" (a "game" that is more of a "blog" in which 4000 players spent 6 months balancing the federal budget. Results of the game and players ideas were later shared with Congress).
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