Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Tuesday, November 20, 2001
In doing some web research for the gender webquest, I came across American girl products by Mattel. They represent every stage in a girl's life and are educational and entertaining. The website lets girls meet a "real" American girl and play a game in which they get to know particular girl characters. Research has shown that girls are more likely to play games that are like their own lives and which contain characters with whom they can identify. Wow...this is theory in practice. Cool!
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment