First, I think maybe different cultural background determines different points of view of people. In China, most people think a game is for kids and youth. The majority of players are the teenagers and adults in twenties, like my twelve years old nephew. Their main interests in game are to win in the competition, instead of exploring another different life style in a visual place. The attractive point of SL is that you can win real money in it. However, usually the people who can afford to buy something in SL are never interested in playing the game; but those people who play games do not have their own money to buy what they like.
Second, SL not only brings a new idea of game, but set up a different scene for most Chinese players. The communication is a problem. No any rule and guideline and conversation is in Chinese language(they even have Japanese interface). I logged in a SL forum in China and found that some players who attended in SL are for learning English, which totally depart from the game goal.
These are the two points that I can think of for now. I really hope SL can consider China market more seriously. It is really a big cake. More over, I cannot wait that more Chinese folks enjoy such an amazing game!
The link: http://www.businessweek.com/magazine/content/06_18/b3982002.htm
1 comment:
As I was looking around I found a link to HIPIhi- it appears to be a Chinese clone of Second Life. It appears to be very similar to second life .....Check it out at http://www.hipihi.com/
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