My classmates game the Inevitable Room about ageism got me thinking. Could Second Life be used in the same way for diversity training for those that work with people with disabilities? My research brought me around to another view of the situation.
I literally stumbled upon an article which talks about people with disabilities using Second Life for other things. A link to the article is provided below. Here is an excerpt from the article:
Another project, called live2give, was undertaken by nine adults with cerebral palsy, and seeks to provide a forum in which they can share in the everyday personal interactions that most people take for granted. The group of nine, who share a single Second Life avatar known as Wilde Cunningham, get to experience being around other people without being judged.
http://www.wired.com/gaming/gamingreviews/news/2005/04/67142
This is an amazing use for Second Life. Barriers are removed in-world that are impossible to remove in real life.
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