More than 300 universities and some instructors use Second Life as an educational tool or invite students to join them in virtual classrooms. For example, DeSalles University created a simulation of Dante's Inferno being with teacher and student notes. Then as an English teacher, I cannot help but think SL, the game is also an opportunity for second language teaching?
For most students , learning a second language can be boring. They are easily tired of mechanical activities such as memorizing grammar rules, phonetic symbols, and vocabulary. How can we motivate students to learn a second language? I feel that role playing game is a good idea. I often adopted the game in my teaching activities. Second Life gives us a new idea. I propose that we use SL in creating second language lessons in which students can act in different roles of the stories in textbooks. Beth Ritter-Guth , an English instructor of Desalles University gave a try. She taught literature in SL in which she build a 3D environment. I believe many students will love the new teaching method. At the same time, we can try to invite a native speaker to be online and supervise the class. His/her responsibility would be to correct students’ accents and grammar mistakes, and give suggestions. Students will probably be easily involved and more enthusiastic about learning a second language in a new learning environment. This sounds really promising. Maybe I will suggest or I myself try such a teaching method in my future teaching activities.
On the other hand, I have two concerns about using Second Life in second language learning. As Daniel mentioned, Second Life is a “two edge sword.” Students can become easily addicted to the game. Moveover, there would be a problem finding teachers to build the 3D visual environment in SL. First, they usually lack skills for building 3D models; then, how many teachers would like to spend time on creating a scenario and a space?
A new method often takes a long running time. Whatever teaching in SL opens a window for teachers and students.
For most students , learning a second language can be boring. They are easily tired of mechanical activities such as memorizing grammar rules, phonetic symbols, and vocabulary. How can we motivate students to learn a second language? I feel that role playing game is a good idea. I often adopted the game in my teaching activities. Second Life gives us a new idea. I propose that we use SL in creating second language lessons in which students can act in different roles of the stories in textbooks. Beth Ritter-Guth , an English instructor of Desalles University gave a try. She taught literature in SL in which she build a 3D environment. I believe many students will love the new teaching method. At the same time, we can try to invite a native speaker to be online and supervise the class. His/her responsibility would be to correct students’ accents and grammar mistakes, and give suggestions. Students will probably be easily involved and more enthusiastic about learning a second language in a new learning environment. This sounds really promising. Maybe I will suggest or I myself try such a teaching method in my future teaching activities.
On the other hand, I have two concerns about using Second Life in second language learning. As Daniel mentioned, Second Life is a “two edge sword.” Students can become easily addicted to the game. Moveover, there would be a problem finding teachers to build the 3D visual environment in SL. First, they usually lack skills for building 3D models; then, how many teachers would like to spend time on creating a scenario and a space?
A new method often takes a long running time. Whatever teaching in SL opens a window for teachers and students.
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