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Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.






A female peasant interviewed on Mexican radio news that shocked me proved to be the inspiration for me to explore the “Third World Farmer Game” among the “Games for Change” selection.
The next turn you can click on the upper right hand side of the screen to enable calendar time to pass.
You can also click on each family member to see their profile and decide if you want to provide them with health or education or if you consider it appropriate for she or him to leave the farm, get married or have offspring.Hi all,
I found a few educational eGames this weekend that I wanted to share with you.
They are all related to science/physics, which seems to lend itself well to eGames. Using simulation software makes it possible to play with lasers, put bowling balls on levers, and launch counterweight trebuchets- experiments that wouldn't be possible in most everyday middle school science labs.
I had fun playing with each of these games, and learned a bit in the process too. Give them a try when you get a chance. Have fun!
While searching the Games for Social Changes web site, I discovered a game called Nuclear Weapons: The Peace Dove Game.
When you activate a peace dove in the game, they get into a conversation with the other peace doves through a series of speeach bubbles on the screen. These conversations really are a means to present various facts about nuclear non-proliferation like the one shown here about the Outer Space Treaty of 1967.
After the conversation ends, you are presented with a fact about the country the peace dove will target and disarm.
You pick a destination for the peace dove on a world map and "Launch" the peace dove when you're ready to send it on its mission. If you fail to send a dove to its proper destination, you get to repeat the procedure from the beginning. You have only two chances! If you manage to send a dove to its proper destination, you simply go to the next dove in line.


about the option. The player selects the option they are most likely to take and then receives immediate feedback. Players will have their sorted recycling increased if they made a good choice and poor decisions will result in more unsorted garbage being added to their totals.
f the game, the player does not receive immediate feedback on their decisions. Instead they are provided more information on how these types of decisions have affected New York City in the past. At the end of the section, the player does receive a summary of the distances traveled by the vehicles used to move the garbage and recyclables and how much it would cost.Reason: While perusing the site, www.gamesforchange.org, I encountered the title of an online game that I had seen people playing on Facebook (or at least a very similar game). The name caught my attention, which is why I decided to review it for this assignment.
Game: FreeRice at http://freerice.com/
Premise/Cause: The premise and cause behind the game is simple: the average person can do something to assist in the fight against world hunger. This educational game purports to teach a variety of subjects, but the main topic highlighted on the front page of the game is English vocabulary. The site states that “For each answer you get right, we donate 20 grains of rice to the United Nations World Food Program.”
Background: Some fast facts about hunger (from World Hunger and the American Obesity Association–
First Impressions: Though not as complex as some of the games shown to us in Bernie’s and Karl’s lectures, the simple user interface has an elegant appeal. The main color theme are two earth tone colors, green and brown, with a picture of what looks like grass or wheat as the dominant graphic. From the time the site loads, the game’s objective is obvious, even without reading the instructions and game objective that appear on the screen. The “ease of play” contributes to the feeling that players of this game can do something simple to fight against world hunger. I like that.
Variations: The game has other topics, including “math, science, geography, art history, other languages and more.” Assuming a similar mode of play, in these subjects, players would just choose the correct answer to the question posed. Below is a screen shot of the simple Chemistry topic, in which players choose the element represent by the chemical symbol displayed.
Another variation is the ability to choose your difficulty level. At higher levels, the questions are more difficult. Changing levels is easy to do. There is a Change Level hyperlink at the bottom of the play window.
Game Play:
Game play is so simple that it’s almost painful. No, I take that back. It actually makes it more enjoyable, especially because of the immediate feedback the player receives. Feedback is given at two levels:


Another aspect of this simple game is that the simplicity and immediate feedback make it addicting. It’s difficult to break away from racking up the rice donated. The player score is given in terms of a benevolent donation of rice grains. This is truly gratifying.
Player Controls: Other than the basic browser commands and site men tabs, the player has four basic controls during game play:
Stop Disasters is a free online single player game that teaches disaster prevention awareness and is aimed towards 9-16 year old children. It is a Sim City-esque game that focuses on saving lives and reducing the financial impact that natural hazards cause when they turn into disasters. There are five scenarios to play (Tsunami, Earthquake, Wildfire, Hurricane, Flood) and each can be played on easy, medium or hard. Since I live in California, I naturally chose to play the wildfire scenario.
At the start of the scenario a helpful citizen tells you how much time/money you have and how many civilians to look after. I was also given an objective to protect the local water pipes - I guess they're important. The interface is straightforward and the 3D graphics are pretty impressive for a flash game.
Developing the map is simple - just click on any square lot on the grid and several options pop up depending on what currently occupies the square. In empty squares you have to option to build structures (3/4 bedroom houses, hospitals, schools) or fire resistant trees, you can firebreak squares occupied with brush or trees to protect the area and make room for more structures, and you can click on existing structures to upgrade them. You have about 10-25 minutes and a certain amount of the map to prepare depending on difficulty.
Once you are done preparing your community or run out of time (whichever comes first) the disaster will start and the situation will be out of your hands. A gloomy news report will appear shortly thereafter - at this point you can take a closer look at the aftermath or check out a detailed report. Pretty cool stuff.
Then a small training is given to allow players to become accustomed to the game settings. This section even provides practice in the quiz that follows each stage of the game. The answers are shown to be correct or incorrect. If incorrect, a voice will tell the player that there is “error in the data.” This could be improved by providing explanations for why the answer was wrong but the instantaneous feedback is nonetheless helpful to the player’s learning.
Learning does not just take place in the quizzes in this game. Players collect numbers to break codes in the technology of the antagonists’ lab in order to open gates and gain entry to their bases. Players also fight with creatures and others in the game using numbers and equipment such as EMP’s to do damage to enemies.
With great visuals, a good story line, math application and quizzes, I would recommend this game to any student of pre-algebra.

See the site: http://www.tabuladigita.com/
See a brochure for the company: http://schools.nyc.gov/NR/rdonlyres/4C71F275-FE47-4C20-8268-BDA4B56936F1/0/TabulaSoftExpoFlyervFINAL2.pdf
Against All Odds is an online game created to increase players’ awareness and knowledge about refugee situations by putting players in the position of a refugee. The game was created by the UNHCR, A United Nations Refugee Agency and is accessible to players in multiple languages.The game starts out informing you that you are living in danger and must flee your country to survive, immediately submerging the player into the experience of being a refuge.
Next you go through three stages,
Throughout each stage players will encounter several obstacles. Along the way players can read profiles of real people who left their homes to escape political persecution, profiles of people who are trying to find new homes, and read stories and watch personal narratives of individuals describing the refugee experience. This game is very engaging and interesting to play and while it is designed for school age children, adults can also benefit from the experience.
To learn more about the UNHR click here
http://www.unhcr.org/cgi-bin/texis/vtx/home
To play click here
http://www.playagainstallodds.com/
During the player's search, Phil will also need to acquire some tools to help fix some of the water issues. The player can view the tool guide to help locate the appropriate tool to repair the problem.
There is a timer in the form of water leaks (water drops). The longer there is a water issue, the more the water drops will fade away. However, 15 gallons of water is saved for e
very water issue that is resolved. When the player completes all of the challenges in a level, the player is given the total amount of gallons of water they have saved and provided with more information on conserving water. The player can also earn bonus points by answering multiple choice questions about water conservation.
Free Rice is an educational quiz-type game. Players answer multiple choice questions. Immediate feedback is provided in the form of 20 grains of rice for correct answers. Incorrect answers are corrected and repeated later until answered correctly. This shows the player that they are learning something. The player can select among categories to be quizzed including vocabulary, grammar, art, chemistry, geography, languages and math.
In addition to seeing the growing amounts of "rice" earned for correct responses, players can take satisfaction in the fact that their earnings will be distributed to hungry people around the world. The sponsors of the Free Rice game aim to provide free education to everyone everywhere and to help end world hunger. Rice is paid for by sponsors shown on the page and distributed through UN world food program.
This is a very simple game but it is engaging and fun. The questions keep coming so it hard to stop. Seeing the amount of rice adding up for a good cause motivates the player to continue. Check out www.freerice.com and help feed the world.

ss that a crisis team follows when responding to a hunger disaster. The game opens by setting the context, which is to save the displaced, starving people of Sheylan. The estimate is that one million people have fled their homes because of drought and a civil war. The goal is to save as many people as possible with the delivery of food. The player becomes a member of the four person WFP crisis team. Each mission step begins with an animated team member explaining the mission. Then there is an action game phase followed by a narrated mission summary while real life photos display.


In Harpooned, players control the Japanese Cetacean Research boats, conducting "research" on whales. 
Use land in South America to create pasture or soy cultures. Options include raising more cows per acreage of land. Soy can be grown more abundantly by using genetically modified plants otherwise known as GMOs. GMOs allow the use of more potent pesticides to minimize insect damage. GMOs are grown next to grain production used by human consumption of the local people. Rainforest can be decimated to establish pastures and soy cropland.
Overfeed relatively skinny cattle with high-calorie soy-based fodder to help produce fat and greasy burgers for consumers. Make sure to produce enough fodder and avoid the epidemics. Automatically slaughter cattle ready to be changed into hamburger meat. Soy-based fodder is stored in a cistern. Time and money can be saved by adding the industrial waste i.e. oils, waste, and other “s---“. The trade-off is not so healthy cows versus the convenience. Use hormones to fatten up the cows and get them to market faster as time is money. Let’s use the organic matter from slaughtering the cattle, make animal flour, and mix it in the fodder - remember, waste not, want not! Get rid of diseased cows that eat the too unhealthy fodder before slaughter. Avoid scandal by destroying diseased cows with BSE caused by the use of animal flour. Cattleman will oversee the feedlot and alert you when something is going awry.
Make them efficient and optimized. Make sure restaurants are well-supplied. Keep human resources prompt and motivated. Motivate your crew by rewarding them with “employee of the week” badge or reproach them. Fire the most ungrateful. Stock the fridge with plenty of meat from the feedlot. Train the cooks like efficient assembly workers, cashiers need to be ready for customers by standing at their registers, attract customers with advertising, and train managers to alert you when things are not right.
McDonald’s is not just a chain of restaurants but rather a brand, a lifestyle, a symbol of western culture’s superiority. Make strategic decisions regarding McDonald’s corporate image. Your marketing department will set up the most sophisticated and pervasive (annoying and obnoxious) advertising campaign. The PR office will help to fend off environmentalists, consumer associations, and other radicals. Make sure to please the board of directors by making sure their capital bears dividends. The vice director will notify you when the board is unhappy.