Evoke is an interesting social project that has been gamified to get people thinking, sharing, collaborating and acting to solve real world problems.
Each 'game' has10 quests where users are sent a mission. Attention is abundant in this game. Users are given 'missions' in the form of illustrated stories that come alive in the eyes of the user. Should they choose to accept the mission, then the players will have 3 objectives:
1.) research as much as they can about the problem.
2.) act in some small way that aids the problem
3.) Imagine a possible solution on a grand scale and write about it
Evidence of accomplishing each objective of the mission is submitted in the form of a blog post, photo or video.
Other users rate skills by browsing the evidence and vote with with 'Evoke Powers' which is a badging system that rates specific strengths like resourcefulness, local insight, creativity, entrepreneurship, etc. Confidence is gained by users rating your evidence and giving you a skills badge. There is no negative rating. Completing the objectives and missions earns you credit toward winning, but all of this adds up to rewards and levels of membership that gain you the possible opportunity to get online mentorships, travel to the Evoke conference or money for a social venture. Though there are some extrinsic rewards, satisfaction is intrinsic in that users have been given the oppotunity to feel like they've made a difference in a real world problem. This game is highly relevant to those who wish to be a social activist or just make a small difference, as it gives players the opportunity to solve problems on a small scale or large scale.
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