I came across a link to a good book titled What Video Games Have to Teach Us About Learning and Literacy. The author is a sociolinguist named James Paul Gee. He argues that principles of good teaching are found in good game design, and builds a strong case for all of us who are believers in not just the funn factor of games, but their strength as a teaching tool.
It has been a good read so far and I recommend it to anyone who is interested in linguistic elements of learning (there seem to be a lot of us in this class) or is interested in more ways to justify the power of games as a learning tool to non-believers. I'm enjoying it, at least.
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