Today on CNN there was an article how Grand Theft Auto inspired 2 teenagers to go out and live the game and ended up killing one innocent bystander and seriously injuring another. Not too long ago there was a write up on how there actually may be some educational value in such a game (i.e. using non-examples to help people think about values and ideology). But what is left out in that line of thinking is that it takes the right kind of person to gain such a perspective.
And in the process there are others who don't understand the non-reality simulation aspect of the game. All the while the question is on who to blame - the player or the game maker? Though, as the article states, there is no evidence that violent games lead to violent behavior, there is a lawsuit filed against the game developer in this case. However, taking a brief look through online article databases reveals several studies examining the positive link in such behaviors.
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