Monday, September 26, 2011

A Learning Resource with Motivation in Mind



One great resource I use on a daily basis for my students is a website called Typing Web.
As a high school computer applications teacher, I see students with a wide range of technical skill. Typing used to be its own elective class. Now it is blended into the basic skills computer curriculum. There are several characteristics that make this site motivating to a variety of students.


1.      Students see the connection between increasing their keyboarding skill and skills they feel are Relevant and meaningful to their lives outside of my class.  If they don’t have that internalized value before they walk in the 1st day of class, helping make that connection is not difficult.  Most students anticipate using a computer in some way in a future work of educational environment and are motivated to better their skill level.  All but a very few students are already have familiarity with keyboard function before 9th grade.

2.      I ask each student to create a personal account profile when they begin using Typing Web. Students are asked to set goals from the beginning.  For example, a student could state they are working toward certification or just improving their current skills. The lessons are stratified by levels of increasing difficulty. This helps me start more experienced students at higher levels so they don’t get bored.  The website gives feedback to learner about the progress toward their goal. Once students begin, they get feedback on their progress immediately. Students take small but challenging steps and are self-paced. There is plenty of virtual applause as the student improves and gains confidence.
3.      Typing Web. Utilizes a Leaderboard and connection to Facebook announcing who is typing now and who are the high scorers.  Learners are offered extrinsic rewards by reaching the hall of fame.  
   

4.      Typing Web has “Gamified” their tutorials as well, not that they invented the coupling of games with typing.  Within the website there are over a dozen different, fun, attention-grabbing games.  The games have increased interactivity, sound and graphics, which increase arousal.  Some are even add a little humor and kid-level silliness.  

  



5.      Learners experience variety and choice.  While progressing up the levels of experience and proficiency, learners are asked if they want to test the skills. They do this only when they feel ready. They can choose to repeat a section or go to a new challenge.   Learners are offered the ability to personalize their profile with a choice of “Skin”. Kids will select skins that reflect some part of their personality or what they think is cool. This personalization of colors and graphics helps to create a sense of personal control and a sense of ownership.

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