Both impressive and a little eerie, Veeperization is a new "emotive interface" technology. You start with any 2-D image of yourself, load it into the program, and then drag and drop "data points" onto key movement areas of facial expression, like the corners of the eyes, mouth and eyebrows. The 2-D image is mapped onto a 3-D head and then something magical happens: The static image gets a breath of life. Instant animation!
The implications for e-learning and gaming are widespread, and Veepers are only one-tenth the cost-per-minute of professional video and take only 2 percent the file size of streaming video. Could this be the new alternative to streaming video?
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I borrowed a book from
A quick
Like Darleen, I LOVE Flash games. I suck at playing them, but I love looking at them and dreamin... one day I'll be able to design like that...
Did you know that the Monopoly game in its original incarnation was designed, in part, to "teach the virtues of the Single-Tax Movement"? The company that now distributes the game (perhaps not surprisingly) rejected it in its original form. But the game did find a niche at economics departments at places such as Princeton University. Today NPR's Morning Edition program aired an in-depth story about the history of the game.
"Explore a 3D online world lived in and built by its participants - a new medium for creative self-expression, social
Yum! Well, good nutrition is still a big problem for kids. 
Ever wonder if your hobby makes you an oddity? Stamp collectors, swirly straw collectors, professional curlers (the sport--think Winter Olympics), etc. have nothing to ever feel nerdy about... EVER!Welcome to the
The news this past weekend was spotlighting this new game
How good are you in solving puzzles? The
One of the participants in a session I attended at
Wired News reports on the British and Dutch enthusiasts being tried for espionage in Greece in
The biggest story during this year's mid-term elections may have been the record low voter turnout. The group with the lowest of the low, tends to be those most recently eligible to vote. NPR's Morning Edition program ran a story on election day about high school students learning about voting and citizenship. The issue for most of these students seemed to be that they didn't find it relevant. Americans don't vote for many reasons, but maybe a little instructional intervention when people are young might help form more positive attitudes towards voting. If the lessons incorporated some game activities -- perhaps role-playing games might work well here -- students might be more motivated to vote.
Students who detest the funky smell of formaldehyde and are a bit squimish about dissecting a frog may opt to dissect a virtual one instead.
This is a website that might be of interest to those of you who teach or know of someone that teaches ESL. They have games, songs and other activities targeted towards kids.
According to
Here’s an interesting read... a two-year, ethnographic study suggests that women play games online for a variety of reasons; and not just to socialize and chat. Strong motivators for women are the opportunity to forge an identity in a virtual world, the competitive nature of the game, and exploration (Not unlike motivators for men, in fact). The details are going to be published in a paper called "Multiple Pleasures: Women and Online Gaming", examining the motivations behind female participation in online computer games.
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When I was a kid, Mr. Potatohead was one of my favorite toys. There was something hilarious about putting together my own combinations of noses, eyes and lips. Now there's the