I just purchased this Ebay Auction Game from Amazon. I'll add it to the pile of games we play next fall in the early weeks of the course. While there, I noticed a slew of educational and board
games that Amazon is selling for Toys 'R Us.
What makes it interesting is the Amazonian inclusion of reviews by other buyers. Some of them are brutal, and very similar to what we've noticed in a lot of the commercial games we play in class: rules too complicated and gimmicky, too hard to set up, too many pieces, etc. So many ways to do it badly! Some interesting games to buy, too. Amazon is even more dangerous than Ebay.
Contests are within the domain of EdGames, so you might be interested in
Attention young whippersnappers! If you want to develop greater empathy with people in their 70s, or get a sneak preview of your own future body, then it's time to climb into the 
The 
It's always interesting to read the reflections of game designers about how the process went. IDevGames just published a short

Ok, it's not about games or simulations...but it's about BLOGS. Here’s an interesting article about a women’s experience breaking into the blog world. Are there more men than women blogging? Apparently not – the ratio is about 50-50. It’s just that they’re harder to find. The article
"Wright's still as amiable as ever, but he's clearly stressed out. It's understandable. On December 17, he will launch his most ambitious game ever: The Sims Online, the massively multiplayer follow-up to The Sims, the blockbuster game that has sold more than 8 million copies and is still at the top of the charts. With a team of more than a hundred working on The Sims Online, a budget rumored to be north of $25 million, and more than 3 million lines of code to make it all work, Wright sums up his new game's scope with an apt analogy: "In many ways, building The Sims Online compared to The Sims is like the difference between building the space shuttle and a Chevrolet. It's easily 10 times more complicated than The Sims."

I borrowed a book from
A quick
Like Darleen, I LOVE Flash games. I suck at playing them, but I love looking at them and dreamin... one day I'll be able to design like that...
Did you know that the Monopoly game in its original incarnation was designed, in part, to "teach the virtues of the Single-Tax Movement"? The company that now distributes the game (perhaps not surprisingly) rejected it in its original form. But the game did find a niche at economics departments at places such as Princeton University. Today NPR's Morning Edition program aired an in-depth story about the history of the game.
"Explore a 3D online world lived in and built by its participants - a new medium for creative self-expression, social
Yum! Well, good nutrition is still a big problem for kids. 
Ever wonder if your hobby makes you an oddity? Stamp collectors, swirly straw collectors, professional curlers (the sport--think Winter Olympics), etc. have nothing to ever feel nerdy about... EVER!Welcome to the