Monday, December 01, 2008

Triage Trainer - Morbid Yet Clearly Useful

A company called TruSim is developing a serious game for the purpose of training health care workers that are the first responders in the case of a violent disaster. The gamer interacts with a three dimensional environment where the camera views the world through the eyes of the first responder. As the player walks through the world, they encounter debris, injured people with visible wounds of various types, etc. The graphics and imagery are realistic enough to make the squeamish uncomfortable as they move through the environment.

When an injury is encountered, the player can perform an examination and then must decide whether the patient is in urgent need of attention or not. If an injured party is well enough, the player should ask them to walk to the ambulance crew. If the injury is more serious, the player should begin treatment.

The player must make decisions constantly. For example, when the player decides to perform an examination, they must decide the level of examination they will perform since some examinations take longer than others. Once the examination is complete, the player must tag the injured party as to level of priority with four options available ranging from priority 1 (immediate treatment) to priority 4 (deceased).

Article in Government Technology

I guess I can count myself one of the squeamish because the prototype video demonstration below is a little tough for me to watch. There is constant alarming noises such as sirens, moaning, etc. and it is a little unnerving seeing bodies littering the streets even in a simulation. Despite that, the game is compelling and seems like it will achieve its educational goals quite well once it is released.

Heidi Thibodeau AKA Heidi Beezley

1 comment:

Virgil said...

Wow, that's super cool. I've worked in a hospital before and the stuff you see through the emergency room is pretty gruesome. The realism of this game is close to the way your brain reacts to the situation. There's no background music, just the sounds of sirens and the wind blowing. The sense of urgency also adds a bit of stress to the player, however it's difficult, maybe unrealistic in a situation where you have multiple casualties and assess all of their wounds single handed. I am really impressed by the concept and that it is on a console that some adults/parents can get in on the game.