The goal of this educational egame is to inspire creativity and promote reading in target audience of children ages 4+. As children draw, their drawings come to life. The program is able to recognize what has been drawn with the help of a drawing recognition program incorporated into the game called Living Ink. Because the game can recognize what has been drawn, the characters in the game can interact with it in natural ways. So for example, if a child is asked to draw a house, the computer will recognize the various elements that compose the house that is drawn and insert interactive components. A door and windows will appear, and once they have appeared, they can be opened. If the child draws doors, windows, or chimneys for example, the program recognizes them and uses them in the story. The characters can enter the house that has just been drawn by the child, climb the stairs, and be visible in the window on the second floor.
The game has received high praise as an enticing way to inspire kids to read. Words, when they appear are clickable and can be read aloud. As the child begins playing, words will appear that will begin the quest. Once a child chooses a word, the child is prompted to do something related to that word.
More info.
Itzabitza Website
The Itzabitza Blog
Itzabitza Video Demo - Highly recommend the demo video. It's pretty amazing.
Heidi Thibodeau AKA Heidi Beezley
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