WFP Food Force Game
Description: The Games for Change website describes Food Force as " is an educational action computer game that teaches kids about the problem of global hunger and the importance of humanitarian aid work. " The game was developed by the United Nations World Food Programme (WFP) and is available in many languages.
Target Audience: The game is designed to be played by 8-13 years old in a classroom setting. Teachers can use it to teach about world hunger and how humanitarian organizations help to relieve hunger.
URL: Use this URL to access and download the game to your computer. http://www.food-force.com/
Game Overview: This video game simulates the six missions process that a crisis team follows when responding to a hunger disaster. The game opens by setting the context, which is to save the displaced, starving people of Sheylan. The estimate is that one million people have fled their homes because of drought and a civil war. The goal is to save as many people as possible with the delivery of food. The player becomes a member of the four person WFP crisis team. Each mission step begins with an animated team member explaining the mission. Then there is an action game phase followed by a narrated mission summary while real life photos display.
Game Six-Step Missions and Activities:
Mission 1. Air Surveillance to locate and count displaced people. The game action is to move a helicopter over different sectors of a map and click when group of people is located. At the end of two minutes, you see the total, get feedback on results, and can replay the action if you want.
Mission 1. Air Surveillance to locate and count displaced people. The game action is to move a helicopter over different sectors of a map and click when group of people is located. At the end of two minutes, you see the total, get feedback on results, and can replay the action if you want.
Mission 2. Energy Pacs - The game action is to measure appropriate amounts of rice, beans, sugar, salt and oil to create energy pacs that cost no more than 30cents .
Mission 3. The Food Drop - The game action is to click mouse to drop food loaded in airplane onto loading zone. You need to compensate for wind direction to land food in proper spot.
Mission 4. Develop Food Supply Plan - The game action is to drag and drop food supplies onto food supply plan. The pieces fit like a jigsaw puzzle.
Mission 5. Truck Delivery - The action is to drive truck through dangerous roads to deliver supplies. You have to change a tire, mine sweep, and build a temporary bridge to get supplies to distribution camp.
Mission 6. Future Farming - The action is drag food supplies to different areas of a village to support five different activities - schools, community project work, health services, farming, re-training so that village is self-sufficient in 10 years.
Summary: I liked this game. It was educational and fun and I think 8-13 years will learn from playing it. I learned about the complexities of relief efforts and the longer term goals. Most of the video game actions maintained my interest and I replayed three of them in which I didn't do well the first time. The summaries at end of each mission were valuable - they expanded on the issues and the real-life photographs brought me back to reality, which was suspended during the action phase.
Mission 5. Truck Delivery - The action is to drive truck through dangerous roads to deliver supplies. You have to change a tire, mine sweep, and build a temporary bridge to get supplies to distribution camp.
Mission 6. Future Farming - The action is drag food supplies to different areas of a village to support five different activities - schools, community project work, health services, farming, re-training so that village is self-sufficient in 10 years.
Summary: I liked this game. It was educational and fun and I think 8-13 years will learn from playing it. I learned about the complexities of relief efforts and the longer term goals. Most of the video game actions maintained my interest and I replayed three of them in which I didn't do well the first time. The summaries at end of each mission were valuable - they expanded on the issues and the real-life photographs brought me back to reality, which was suspended during the action phase.
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