Karma Tycoon's web site offers a comprehensive, 34 page teacher's guide that includes pre-and post-game lesson plans, vocabulary resources, and worksheets. Resources for instructors adds value to this game and increases it's potential for use.
Karma Tycoon's Web Site Description
"It has cool, splashy graphics and is fun to play, but instead of trying to make a million dollars, users are making the world a better place by running nonprofit organizations (homeless shelters, animal shelters, youth centers, senior centers, and performing arts centers) in different cities across the United States. Players apply for grants and loans (and learn the difference between them), outfit nonprofits with the basic necessities, and watch the news ticker to make sure a hurricane doesn’t interfere with plans. With successful management of funds, players are given additional grants and donations, enabling their organization to grow in scale and offer more services to further help the community. The goal of the game is to serve as many people (or animals) as possible, which will maximize karma, so players can move on the next city and make a difference there, too. Simply put, the more people helped by each player, the more karma is gained. "
One Round of Game Play
Players choose to open the non-profit in one of several cities across the continental United States. Each city is marked with one of three icons to note level of challenge non-profiteers face in the city. Karma Tycoon presents each city and it's population realistically.
I began play with with a $45,000 start-up grant. I was immediately faced with difficult choices for the features of each center. Choices for the Youth Center include a study hall area, computer lab, indoor games, dining hall, kitchen (complete with chef), basketball court, skate park, and swimming pool. I decided to purchase two buildings and then equipped each with different big-ticket items, a skate park and basketball court respectively, to eliminate competition between the two sites. I provided a kitchen, dining area, and computers at each site.
Players advance to another city when 100% Karma points are earned by a non-profit whose bottom line remains in the black. My play ended after my balance sheet was in the red for two months in a row.
Karma Tycoon is a challenging game that could be used to enrich or supplement curriculum in several content areas. The resources for teachers provide comprehensive materials that teachers can implement easily. Karma Tycoon offers authentic data and descriptions of social issues faced by particular populations, both human and animal, in cities across the continental United States. Players engage in activities that increase social awareness and develop a myriad of managerial skills.
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