The Holistic and Integral Education blog has a nice post about James Gee's book "Why Video Games are Good for Your Soul"
Among the discussion points are how game developers use the latest research from neuroscience and are guided by many "learning principles".
Another worthy entry from this same blog is on Games and Gaming in Education
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The learning principles listed in this article that are from the book (as follow below)
learning is experiential
learning should encourage risk taking
learning is an extended engagement of self
learning can be customised to suit learning styles
problem solving leads to generalisations that assist in solving more complex problems
learning is "just in time" or "on demand"
learning is interactive
there are many ways to solve a problem
there are intrinsic rewards keyed to the learner's level of expertise
Are points that I see as extremely convincing that games can be educational and revives my faith in this after my stress of trying to make it happen in our board game teams. These points would be nice to show to future classes before they make their games...
-Nelly ARagon
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