I've read all four of these articles and they are very interesting and hot off the press. The Performance before Competence principle (opposite of what you usually get in school) in the Good Video Games and Good Learning article seems so important to learning. By interacting with what you are trying to learn, it has to make it more real and relevant.
In the Game Design and Game-Development Education article, the authors speak of the necessity of an interdisciplinary team to develop a good program curriculum. Sounds like universities could use advice from the game professionals, although academia probably couldn't afford to pay them as consultants anywhere near what they are making in private industry. It does looks like Southern Methodist University collaborated with game industry experts to create their 18 month certificate in digital game development.
I have included the link to the The Game Design Initiative at Cornell University here.
http://www.cs.cornell.edu/projects/game/
The “I still don’t quite get it” article was interesting in that it pointed out many skills that gamers acquire that are advantageous for other types of learning and communication. The author helps to dispel the myth that playing games is just a waste of time.
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