
As we progressed through this assignment, I began developing a sense for how to answer these questions. But, I still do have a complete handle on the answer to the following question: How can you make a game that is appropriate for learners at different knowledge and skill levels?

Of course, a knowledgeable player would not need to refer to these tools. But, I am not as concerned about the frustration level of a knowledgeable player. I’m concerned about the player that recognizes he/she is outmatched and has no way to close the gap. How much fun is it to know that you have no chance at winning? How much fun is it to be frustrated by not knowing the answers to many of the questions? How can we level the playing field if our game is intended to BOTH teach and reinforce? On the other hand, it isn’t always easy to include all of the answers to the questions in the game. We had questions about the solar system in our game. The answers to these questions were not, however, contained in the game. Perhaps we could have included a 1 page reference sheet, something similar to what one might have found at the KBPS Store of Knowledge, with facts about the solar system. But, how many reference items can you include before the game becomes too cumbersome.
I would be interested in hearing others thoughts on this item. Does anyone have a good guiding principle?
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