"Children Now" provides some recommendations for positive solutions to the negative game environment for girls. The article Girls and Gaming:Gender and Video Game Marketing focuses on gender and video games and the content available to girls in particular. In addition, it also identifies ways in which the industry can play a role in creating and advertising games that appeal to girls and can contribute not only to their desire for entertainment, but also to their healthy development. Based on our Webquset Project, we found that there is a gender gap in computer usage. SimilarIy, this article also states that "gender differences are evident in Children's Internet use."
The examples of Positive Games for Girls it provided are:
1.Cascade Pass Inc., You Can Be A Woman Engineer (encourages girls to learn about NASA and space exploration)
2.South Peak Interactive, Mia Hamm Soccer & Mia Hamm Soccer Shootout (are the first women's soccer games on the market)
3.HerInteractive, Nancy Drew Stay Tuned for Danger (challenges players' problem-solving and analytical skills )
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