Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Sunday, October 29, 2000
While doing some research on the Internet about video game violence, I came across a very interesting article on the marketing of these games. One I guess you could call strategy that the gaming industry uses is to make plastic action figures that replicate the main characters in many of these games. What they then do is label the packaging 5 years and up, and advertise the video game that these characters in all over the packaging of the action figure. Not much is being done to try and stop the selling of violent games to children. Currently, there is a rating system, but even the rating is under heavy controversy. Many parents and legislators feel that it is unrealistic and inadequate. There also are not many rules being placed on video rental stores either. Unlike the movie theaters, there are no 18 and over restrictions placed on these games. As I stated in a previous Blog, I feel that to have to have restrictions at a video store is kind of overkill. It’s not the video stores responsibility to decide who can rent a certain type of game and who can’t. It’s the parents. Besides, I have yet to see or read anything that directly relates a violent video game to a violent crime.
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