Now on to some thoughts for our webquest.
Defining patterns seems to me like more than just saying "spinners are a way of randomizing numbers."
It is more a matter of looking at the game from a designers point of view.
For example:
As an educational game designer I might want to focus on facts memorization:
--------------
Our team might therefore go out and look at
1.different objectives game designers may have had.
How can I get my user to:
memorize, synthesize, classify,
2.ways to motivate the user
3.ways to provide feedback to the user
4.ways to map particular content onto a game form.
5. how to scaffold learning
6.how to limit the time a game uses
7.how to increase competition(motivation)
8.How to increase interativity between players
Is this on track? Can you think of more categories
No comments:
Post a Comment