Sunday, October 29, 2000

Now on to some thoughts for our webquest.

Defining patterns seems to me like more than just saying "spinners are a way of randomizing numbers."

It is more a matter of looking at the game from a designers point of view.

For example:
As an educational game designer I might want to focus on facts memorization:

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Our team might therefore go out and look at
1.different objectives game designers may have had.
How can I get my user to:
memorize, synthesize, classify,
2.ways to motivate the user
3.ways to provide feedback to the user
4.ways to map particular content onto a game form.
5. how to scaffold learning
6.how to limit the time a game uses
7.how to increase competition(motivation)
8.How to increase interativity between players

Is this on track? Can you think of more categories

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