Monday, November 13, 2006

Game in training

Many companies and organizations are now using game in training. Such as GametoTrain, it does learning and training based on game-base learning approach. www.thiagi.com
aims at performance-based training, but it also realize the game effect in training and developed games for training. There are also many such companies and organizations, such as Virtual U.

It has showed that games not only work for kids but also for adults. It adds fun and relieve learning stress. Why it works discussed several effect the game in organization training. It states that game not benefit learners but also benefit the trainers. Trainers use it to figure out what parts of their course content need adjusting and what topics need to be reviewed. However, does game and simulation really increase the learning effectiveness? Games and simulations in workplace eLearning is a study that tried to answer the question by explore following question:
  • How games and simulations can be used to create an effective eLearning product?
  • How does the use of games and simulations succeed in offering the user an engaging learning experience?
It included the market research of the US for games and simulations in eLearning. And it also had case studies for three elearning games, The Business Challenge, The Monkey Wrench. Conspiracy,The MoneyMaker. According to the authors, it is difficult to find quantitative evidence on learning effectiveness of elearning with game and simulation. But apparently game and simulation can spark interest for learning. And engaging the users is a condition of effective learning. However, to maintain engagement throughout the learning process and ensure effective learning, relevant content and design is also important. In addition the authors mentioned that flexibility and storytelling are also important engagement features.

No comments: