Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Wednesday, November 29, 2006
Content Meets Virtuality
Location-Dependent Gaming
Long road trip with kids? Avoid complaints of "Are we there yet?" without numbing their minds with music or videos or the standard handheld video games. This New Scientist article discusses Backseat Playground, where the players interact with the game through a handheld computer and a GPS. The gameplay changes based on the car's position, and players interact with real-world objects - all from the back seat of the car!
Gaming With a Social Conscience
One of my student’s parents who works for the United Nations here in India, recently told me about a game that the UN Food Programme has developed. Called Food Force it is a free game whose purpose is to teach middle school students about global hunger. In the game, you take the role of a relief worker who as part of a team races against time to feed the starving inhabitants of Sheylan. The game play is very engaging and the graphics are excellent. It has become so popular that since it was launched in April 0f 2005 the game has been downloaded over three million times and translated into six languages other than English.
Tuesday, November 28, 2006
Military Games
Future Force Company Commander
The U.S. Army has paid for the development of a high-tech warfare simulation game to gain the attention of potential recruits. The game, Future Force Company Commander, takes place in 2015 and puts players at the controls of weaponry the military is currently using or developing. Reviewers of the game say while the game "creates strategic thinking and tactical thinking...it presents an artificially rosy view of warfare". I remember when the first-person shooter game "America's Army" was available for free download a few years ago which tracks player's performance. The game also presents realistic tactical deptictions of combat but I still think the game leans toward a misleading representation of what military life is truly like. Sure, these are only games, and shouldn't be expected to truly capture what it's like in combat but I think they are being promoted as such. In particular, this more recent game suggests warfare can be directed from the remote safety of a joystick when in reality most new recruits will likely find themselves fighting on the front lines.
Games of the future...
http://www.mud.co.uk/richard/tfog.htm
-Nelly Aragon
Sunday, November 26, 2006
MIT-GHOST
I have seen an article on a project “MIT -GHOST” initiated by Comparative Media Studies and MIT’s Information Services & Technology department. The purpose of this project is to make MIT cultures accessible online by the prospective students.
In the article, it is claimed that the project is inspired by multi-player online games such as Second Life where users can generate content and represent their own cultural identities.
Likewise MIT Ghost provides the basic representation of the campus and the corresponding buildings. Via using the APIs and modtools, users can extend the representations using their own imagination and artwork.
Dilek
Disaster Training and Katrina
I recently returned from a week of volunteer work in New Olreans. While there I had my eyes opened wide to the fact that there is still so much work that needs to be done and that there were so many things that went wrong during this disaster. I am not sure if the city of New Orleans had a disaster plan or training for their responders if something like this was to occur but there should have been. We have discussed several times in class and on this blog about how games could be used for disaster training and Katrina is a sad but true example. The situation with Katrina went wrong on many levels but there are lessons that should be learned from it. The picture you see is of the first home we worked on removing debris and gutting the house to the studs. You'd think there would be more rebuilding but sadly many people aren't even to that point yet, many have just returned their homes and need them gutted so the mold treatments can be done. New Orleans is several years off of recovery, don't let the downtown tourist areas fool you.
The World of AI and Games Pair Up to Help Patients
http://www.topix.net/content/ap/2121147013192772149231162595061436072885
Home schooling and unschooling
Read more
Croquet Project
Croquet is an open source software platform that supports communication, collaboration, resource sharing, and synchronous computation among multiple users.
Croquet's advocates argue that it can be used "to construct highly scalable collaborative data vizualizations, virtual learning and problem solving environments, 3D wikis, online gaming environments (MMORPGs), and privately maintained/interconnected."
Croquet "is also more extensible than S.L. in that it is free to share, modify and view the source code (due to a liberal license), it is not hosted on a single organization’s server (and hence governed by that organization), and it provides a complete professional programmer’s language (Smalltalk), IDE, and class library in every distributed, running participant’s copy."
We should keep our eyes on this...
Friday, November 24, 2006
Musical Performance Simulation Software
InTheChair
A new musical performance simulation software is available that allows music students to virtually play along with professional symphonies. Right now the software only supports students playing a handful of symphony instruments such as the flute and cello. However, they are currently developing a version that supports guitar students. Similar instructional products have relied on MIDI equipment to interface with software; often sacrificing the 'feel' that is so important in music. “In the Chair” allows students to use their own instruments which they play through a microphone plugged into their computer’s soundcard. This provides a practice environment that more closely resembles playing an instrument in the context of a real, live performance. The software’s recognition engine can detect a multitude of musical characteristics from a student’s playing. It provides them with immediate feedback on the timing, dynamics, tone, and pitch of every note they play.
Second Life Worm?
http://news.bbc.co.uk/2/hi/technology/6164806.stm?ls
Wednesday, November 22, 2006
More efforts to incorporate video games in the classroom
The vast majority of primary age students and high schoolers are hooked on video games. There is no question that these individuals see the value and entertainment that video games have spawned on their daily lives. With this in mind, researchers from the University of Wisconsin, Madison and MIT have developed a virtual reality game that goes into the Revolutionary War into great detail. These researchers see that potential impact that video games will have in the classroom. They have already developed a game entitled "Supercharge" which explores chemistry and provides students with an extension activity regarding atomic particles. Why not make learning fun? Teachers will be pleased and students will look forward to being in the classroom.
Serious Games
Serious Games Summit in Washington DC.
Since I've been taking this class and playing around on SL and Lemonade Stand, to name just a few, I've also been blogging about my fascination with gaming as a leisure activity as compared with watching TV. Most of my peers do the latter. I found myself feeling a bit guilty for "playing," even in the context of a class. I blogged about it, pointing out the cognitive underload of TV to justify my choice and wished more "adults" would losen up and play online PacMan.
With so many serious games being created, I wonder if those less serious games won't be quite so snickered at.
Tuesday, November 21, 2006
Using Virtual Reality to Practice Surgical Procedures
Suvranu De, a professor at Rensselaer Polytechnic Institute, created a virtual reality simulation that allows the intern surgeon to perform surgical procedures in real time. Having such a medium will allow the intern to practice common procedures with confidence, not having to worry about any mistakes or mishaps that may occur.
Simulations & Learning Games Website
Monday, November 20, 2006
Online free educational game
Fantasy Congress
Fantasy Football. Fantasy Baseball. Fantasy Congress??? In Fantasy Congress, citizens "play politics" by drafting a team of real-life legislators from the U.S. Congress and score points as the legislators push bills through the steps to create a law. Your team is formed from a group of 16 legislators based on their seniority: 2 senior Senators, 2 junior Senators, 4 senior Representatives, 4 mid-range experience Representatives and 4 junior Representatives. Players have the choice to create a league of their own to play with family and friends or they can play against other citizens of the U.S. Each member of Congress has their own "bio," (as would the football or baseball players) along with their latest actions. Representative Henry Hyde, for instance, recieved 120 points because of a law that became public. Your next question would be, "well, what law became public?" You can then click on the legislation information to see a description of the legislation.
I think this is a great way to get the public educated and involved in politics. Educators can also create a fantasy Congress league for their classrooms to get more students involved in what could be a "dry" subject.
Book you have to check out
This is a book I found at the museum in Balboa park I went to this weekend. It really made me think of how artistic some games area and how much they've integrated into our culture. I really loved it, here's a little more desription:
I am 8-bit: Showcasing the talents of over 100 artists who provided their memories of pre-1995 video games on paper, canvas, wood, or somewhere in between.
Sunday, November 19, 2006
Video game development boot camp
Virtual Technologies for Autism
Dr. Dorothy Strickland heads a government funded research group that focuses primarily on using Virtual Reality (VR) to teach children with Pervasive Developmental Disorders such as autism.
http://wwwx.cs.unc.edu/Research/assist/et/notes/strickland/index.shtml
During her research she developed this clever VR java applet to help children with autism associate facial expressions with emotions.
http://www.do2learn.com/games/facialexpressions/face.htm
Also, second life is being used as a platform to practice socialization for people with Asperger's Syndrome (also from the Autistic spectrum of disorders).
http://www.msnbc.msn.com/id/7012645/
Saturday, November 18, 2006
Virtual reality and the human limbs
A recent article in Science Daily notes that virtual reality is giving amputees the opportunity to regain any missing limbs. Through the use of a headset, patients are placed in a virtual world where they have 2 limbs. They control their missing limbs with any limbs that physically remain on their bodies. For example, in the virtual world, an amputated left arm movement can be manipulated by the amputees right arm.
Most amputees suffer from physical discomfort known as Phantom Limb Pain. However, using virtual reality and making one think s/he has and can move a missing limbs diminishes the pain. See virtual reality and amputees for more information.
Thursday, November 16, 2006
Nobel Prize Educational Game
Wednesday, November 15, 2006
Christmas gift for the brain
An article in CNN suggest Brain Age as one of the ten best gifts for gamers. Inspired by a Japanese neuroscientist Dr. Ryuta Kawashima, Brain Age features activities designed to help stimulate your brain through mental exercises. You solve simple math problems, counting people going in and out of a house simultaneously, drawing pictures and reading classic literature out loud. It's for the Nintendo DS and the claim is train your brain in minutes a day. It is designed to get the most out of your prefrontal cortex and they have MRI images on the web site to prove it. The design is supported by a study published in the Journal of the American Medical Association which surveyed 801 older Catholic nuns, priests and brothers. The results linked reading newspapers and participating in other brain-stimulating activities with a reduced risk of Alzheimer's. I thought being celibate might play a part, but then I realized they were talking about Catholic priests. So you have the choice of either buying the game, become a devoted Catholic or forgetting who you are by age 80.
Educators explore 'Second Life' online
This article is about educators using Second Life. It features Rebecca Nesson who teaches a class offered by Harvard Law School and Harvard Extension School. Nesson uses SL for class discussions, office hours and to introduce international perspectives from distance students all over the world. The article continues to discuss common benefits and drawbacks for using SL in an educational setting. "Second Life on it's own doesn't force anyone to do anything....it's a blank slate and whether it develops into a useful tool depends on what sort of structures are created within." -Marc Prensky
Tuesday, November 14, 2006
Making Physics Fun
The Wall Street Journal Online has a free article about how physics make videogames fun by making games seem real, but not too real, thus giving the player a plausible escape from reality. Basically, physics drives the gameplay, and not just for shooters - it is used in creating the look of flowing water, trees swaying in the breeze, and don't forget gravity! There is a reference to the blog Fun-Motion.com, which reviews and lists physics-focussed games. (One is Line Rider, referenced earlier this month in the EdGames blog.) There is also a startup that is developing a specialized physics processing unit (PPU) which promises to further enhance gameplay - read a preview of the PhysX PPU at PC Perspective.
Monday, November 13, 2006
Game in training
aims at performance-based training, but it also realize the game effect in training and developed games for training. There are also many such companies and organizations, such as Virtual U.
It has showed that games not only work for kids but also for adults. It adds fun and relieve learning stress. Why it works discussed several effect the game in organization training. It states that game not benefit learners but also benefit the trainers. Trainers use it to figure out what parts of their course content need adjusting and what topics need to be reviewed. However, does game and simulation really increase the learning effectiveness? Games and simulations in workplace eLearning is a study that tried to answer the question by explore following question:
- How games and simulations can be used to create an effective eLearning product?
- How does the use of games and simulations succeed in offering the user an engaging learning experience?
Sunday, November 12, 2006
Do You Have A Future In Second Life?
Reuters reports that IBM is ramping up its push into virtual worlds with an investment of approximately $10 million U.S. dollars over the next year. Big Blue will increase it's presence in SL (already over 300 employee avatars) and develop its own 3D intranet. Hmm... wonder what a proficient instructional designer with Second Life experience would be worth?
Saturday, November 11, 2006
Second Life in New York Times
The article also enables neophyte Second Lifers to slightly understand the technical side of the virtual world as well as various business implications; in particular, growing attention from companies like American Apparel who are looking to advertise and sell their products in the virtual world. Additionally, Gross mentions events he attended based on recommendations found at http://www.secondlife.com/events.
This is a useful resource for our class and others interested in the vast opportunities within SL. At the end of the article Gross even lists his own recommendations for places to visit, shop, see, and do. Furthermore, Gross writes vividly about his experiences, making this article an interesting read.
Simulation Game Used for Disaster Training
This article "Games Tackle Disaster Training" was very encouraging to any of us who know that disasters do occur. Basically, the CDC has started creating simulation games to train health care workers on how to deal with disasters. There are many benefits to this type of learning...saves money, people can train on their own time schedule, creates more realistic scenarios than other types of training, they can cross train for different jobs. The first game was developed to train health care workers and first resonders on dealing with an Anthrax breakout. Trainees learn how to distribute meds and how to notify the public without causing panic. They are scored on their speed and appropriateness.
I think this is a great use of a simulation type game. Obviously, they can't create a real breakout and when simply discussing a scenario or even role-playing, a trainee does not get the full effect. But now they can respond like they would in a real situation and figure out what they need to work on. What a great idea!!
Serious Games Conference
Did you miss the Serious Games Summit in Washington D.C. on October 30th and 31st? Fear not! The presentation materials for most of the sessions are freely available for download. The audio files however are $7.95 a piece.
The Serious Games Summit D.C. gives professionals from the public and private sectors, policymakers, contractors, military personnel, government administrators, educators and experts in the game development arena an opportunity to meet and learn from successful serious games applications, as well as forge links between the traditional videogame industry and program managers for homeland security, state and local governments, military agencies, and educational institutions.While performing my content analysis for our eGame project I found useful material from this conference and discovered a SecondLife alternative called There.com
Finding two useful things from one site... you've got to love the Internet!
Friday, November 10, 2006
Video Games & The Classroom
I'm always up for finding new ways for students to learn. For the most part, I've seen teachers spending half their time with classroom management as they try to cover material for their students to learn. I think a working academic environment is one where students are engaged in the learning. They need a hook, something that will capture their interest and attention.
Video games are the hottest trend among primary students and middle schoolers today. After doing a search on learning and video games, I found this article: http://news.bbc.co.uk/1/hi/education/1879019.stm
The article discusses the option of integrating video games/simulation into the school curriculum. I think such an idea would be effective because 1) computer graphics/animation is hot commodity among kids and 2) students will be engaged to learn.
Educational Games by Kids for Kids
Ayiti is a role playing game that allows you to take responsibility for a family of five in rural
Wednesday, November 08, 2006
Edutopia Article on Second Life
Tuesday, November 07, 2006
Alice-Learn to Program Interactive 3D Graphics
The Educational Possibilities of a MMVW
Sneaky Teaching
"Welcome to Hidden Agenda—a contest designed for the college student with a penchant for video games, a passion for innovation and a hankering for $25,000. If you think you’ve got the skills, pull together an ace design team and build a fabulous new video game. The winners will get it all—the fame, the fortune, bragging rights and maybe even a date with that hottie in economics.
So what’s the hidden agenda? Well, you can’t build just any game for anybody. It has to be a genius game for a middle school crowd. So fun, in fact, that they don’t notice it ‘s also teaching them something. That’s the “stealth education” aspect. Shh!"
At the very least, we should look closely at the winners!
Interactive Fiction Example
This website is part of a class offered through the open courseware section of Utah State University. The class is part of their Educational Technology program and is taught by Professor Brett Shelton, Ph.D. The website offers examples of Game Design Projects including an interactive fiction game called Voices of Spoon River.
Games: Does simple mean better?
"The need for physical fidelity is not based on research..."
"...a simple environment may be better in that it does not create the illusion of reality."
Simulations can be very expensive and complex, sometimes even costing as much as the real thing, which limits the access to training. Not only that, but the whole effort may be futile, given that some important features can not be replicated, and even result in negative transfer, because learners pick up on specific training features or sensations that do not exist in the real situation.
Monday, November 06, 2006
Grading the Educational Value of Popular Video Games
Read More about the what this MERLOT contributor wrote
Go to the site directly,
ArtificialWisdom
News at Seven
News At Seven is a system that automatically generates a virtual news show. Once it has assembled and edited its material, News At Seven presents it to the audience using a graphical game engine and text-to-speech (TTS) technology.
Sunday, November 05, 2006
US Government Agency in Second Life
Who would have thought the US government was hip enough to use Second Life for spreading educational messages? The Center for Disease Control and Prevention has set up a presence in SL (217, 220, 61) for the express purpose of extending it social message online.
Here is an interview with the John Anderton from the CDC who leads "an initiative to advance public health using new media, to recruit new persons into public health careers, and to reinvigorate old public health brands that have fallen by the wayside." Kudos for someone in the US government who knows how to use the Internet beyond using "THE GOOGLE".
Thursday, November 02, 2006
Corporate Training Simulations & Blogs
"Business Simulations for Corporate Training
WebProNews (09/26/06) - Adams, Gabriel
Companies are increasingly using business simulators as training tools. These computer games recreate an aspect of the industry to help employees learn new skills or sharpen existing ones. Role playing simulators are suitable for customer service representatives and call center employees, as they mimic phone interactions. There are also leadership training simulators that enable employees to use leadership skills to make decisions and employment simulators that help those in charge of hiring assess recruits. Additionally, there are simulators for product development, legal compliance, and nearly all other aspects of a business."
Link to article: http://www.webpronews.com/expertarticles/expertarticles/wpn-62-20060926BusinessSimulationsforCorporateTraining.html
"Mistakes Were Made
Inc. Magazine (10/06) Vol. 28, P. 65; Freedman, David H.
Blogs are often used by companies to tout the latest innovations at their factories or as an internal communication device between managers and employees. However, experts note that these communications tools could be used to admit mistakes publicly in order to stave off scandal, fines, and reputational damage. Executives could also use the medium to foster open communication about mistakes throughout the company, fostering a more ethical culture. Mayo Clinic, for instance, has developed a blog system in which its residents issue complaints about errors and other problems at the facility, workers admit their mistakes, and logs are made of what changes were made as a result. The clinic claims that the blog has helped improve care at the facility, and many experts agree that logging mistakes can help the entire firm learn from them and become more efficient. The one downfall of these confessional blogs would be that executives or managers opt to bring down those that confess honest mistakes, rather than use those confessions as a learning tool to improve the firm overall."
Link to article:
http://www.inc.com/magazine/20061001/column-freedman.html
SL experience
I've had a variety of reactions to the time that I've spent in SL. The first was, "What is this and what the heck is going on?" The second was "Well this *IS* kind of cool". This must be what it's like to be stuck in new, foreign locale and not knowing much of the culture, none of the directions and having no one to rely on or lead you around to show you the ropes.
Although I did find a couple of people who were very friendly and helpful...and several Germans who kept asking me how they could get a job.
SL on Flickr
SL in Business Week
Business Weeks has this article "How to get a Second Life". It is a great tip sheet that gives you some insight on things such as designing your avatar, buying real estate, understanding the culture, etc.
Wednesday, November 01, 2006
The Newest Time Waster: Line Rider
It all started as an assignment for an illustration class. User ~fsk created a simple flash game where "...users "draw" their own ramps, hills and slopes with a pencil tool and then send a virtual sledder along the route until he swoops, swerves and crashes." According to deviantART.com, who hosts the game, more than four million people have viewed the game so far and over 325,000 have downloaded it. Interestingly enough, user ~fsk says Line Rider is not a game because there are no goals to achieve and there is no score. Yet, millions of people are creating unique paths that are showing up on YouTube and various video blogs. Paths range anywhere from 45 degree angles to a detailed roller coaster ride with obstacles, bridges, and tunnels.
After I read this TIME article, I decided to try it out myself. I basically view this as a constructivist approach to physics. You eventually learn how to create lines and curves that will make the virtual sledder keep sledding instead of falling over. If a line is too steep, your virtual sledder will topple over and its back to the drawing board with your newfound knowledge. It is all about predicting where the sledder will land after going down the line that you drew or after a loop you created. It's fascinating just watching the sledder and seeing what he'll make of the path you created. I can see how you can get lost in something like this!
I went on to You Tube and searched for Line Rider and there were 2,174 Hits. It's pretty amazing what people are doing with this simple interactive Flash game. Here are some examples that I thought were pretty cool: Line Rider and Half Pipe
Political and Social Games
After receiving the 1000th political phone message, I starting looking for articles and came across this from the BBC about online political games from the 2004 presidential elections. I did a Google search to see some current games and found some interesting topics. For example, 3rd World Farmer challenges players to keep themselves and their families alive while managing a farm in Africa. Along the same lines is "Darfur is Dying" a glimpse of what it's like for the millions who have been displaced in Sudan with the idea of showing how to help end the genocide. There is certainly a large variety ranging from drugs to religion. One I found particularly disturbing was "Ethnic Cleansing" the player can choose either a skinhead or a Klansman and runs through a ghetto murdering black people, before heading into a subway to murder Jews. When the player reaches the "Jewish Control Center", they must kill Ariel Sharon to win the game. Finally, I found one in Second Life "Exchanging Cultures" each player becomes a diplomat who must attempt to understand the cultures of the people that he/she is building relationships with, as well as share elements of his/her own culture. A refreshing alternative to "Ethnic Cleansing". Why does it seem like the people with the worst agenda's are the first to get their message to the masses using new technologies ?
Even the Nobel Prize Foundation Uses Games!
http://nobelprize.org/educational_games/
- Megan
Will Buddy Builder Make Kids Safe?
"Your tax dollars at work. The U.S. Federal Trade Commission has launched an online quiz-show style game called Buddy Builder to test young users' abilities to spot potential threats on social networking Web sites. Naturally, the teen audience this is intended to reach is not going to go near the game except as a joke."
It's an interesting challenge. How do you reach this audience on topics like net safety (and drinking, smoking, drugs, etc.) without coming across as lame?