Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Monday, November 21, 2005
NetLogo User Community Models
While doing research for simulation ideas within my eGame project, I was pointed toward the NetLogo Web site. I immediately got drawn in, and spent much more time on the site than I had intended, running through the models submitted by the NetLogo user community.
There is a whole series of models, created by Ed Hazzard, which deal with adaptation and evolution within a flock of sheep. I spent some time playing with the Fussy Females model, in which you can set a parameter that makes females fussy and not willing to breed with blue mutations. Then you can sit back and watch what happens to the flock over time. I won't give up the ending--you'll have to find out for yourself.
Models within the Community Models vary quite a bit, from a model of slime mold behavior, to a model of the drug economy. There is also a model to help solve Sudokupuzzles.
I highly recommend checking it out. But leave yourself plenty of time.
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