Someone in class asked whether a game always had to have a winner. Coincidentally, today I ran across this review of a cooperative game,
Shadows Over Camelot, written by the always witty
defective yeti. Players compete agains the game itself. Either they all win or they all lose. Check it out!
1 comment:
There may be something in the structure of this game that could be applied to the gang scenario presented as an exercise in week 3. Perhaps it's the thought of the knights being replaced by non-profits, who must ultimately work together to make a difference. Hmmm, there's something there.
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