It's always interesting to read the reflections of game designers about how the process went. IDevGames just published a short Black Cube Postmortem that's worth a look.
"As strange as it sounds, the lack of time I had each day to work on Black Cube wasn't always a bad thing. Rather than jumping in and coding each day, I was forced to think about what I was going to do. During my driving commute to work each day I would mentally design changes to the code, and sometimes I'd realize that my first approach wasn't going to work even before I'd written anything."
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