Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Saturday, December 28, 2002
It's Getting too Easy to Buy Games
games that Amazon is selling for Toys 'R Us.
What makes it interesting is the Amazonian inclusion of reviews by other buyers. Some of them are brutal, and very similar to what we've noticed in a lot of the commercial games we play in class: rules too complicated and gimmicky, too hard to set up, too many pieces, etc. So many ways to do it badly! Some interesting games to buy, too. Amazon is even more dangerous than Ebay.
Wednesday, December 25, 2002
Want to Run Your Own Country?
Wednesday, December 18, 2002
Hangman
http://www.hcitraining.com/gift
Happy Holidays!
Saturday, December 14, 2002
Invisible Actors
Friday, December 13, 2002
Old News
More here and here, auf Deutsch.
Wednesday, December 11, 2002
After School Physical Education Activities
ASPA is a FREE resources site for after school progam instructors,school teachers, parents and everyone else looking for some fun games for kids. It incorporates instructions with video and audio to further explain the games. Its very useful.
Tuesday, December 10, 2002
Playful Spreadsheets
Friday, December 06, 2002
Virtual Reality and Panic Disorder
What is Nanotechnology?
Go to TechTV to download cool nanotechnology simulations.
Dave Roos of Tech TV states, "Nanotechnology is science on an incredibly small scale. A nanometer, by definition, is one-billionth of a meter. To give you some perspective, an object that is 10 nanometers wide is still 1,000 times smaller than the diameter of a single human hair.
Nanotechnology is the creation of functional devices and materials with a length no greater than 100 nanometers. In essence, the goal of nanotechnology is to build microscopic machines with molecular gears that perform useful, real-world tasks. Download these computer simulations of nanogears in action, courtesy of NASA. The teeth of each gear are single benzyne molecules."
Thursday, December 05, 2002
Puzzle Game Introspections
"As strange as it sounds, the lack of time I had each day to work on Black Cube wasn't always a bad thing. Rather than jumping in and coding each day, I was forced to think about what I was going to do. During my driving commute to work each day I would mentally design changes to the code, and sometimes I'd realize that my first approach wasn't going to work even before I'd written anything."
Video Games Reduce Improve Health?
Learning with Leapfrog
game to support an array of content from reading to math and more that is learned in school.
The games pride themselves in being standard-based and students can even download "homework"
practice published by the teacher at school to upload into their "quantum learning pad system" to
practice useful skills learned in school. As a teacher, I highly recommend this as your holiday purchase!
Games That Teach Living
The Franklin Learning Systems site presents an array of very interesting games. Many of the games are aimed at social problems in schools. Games like Block the Bully Cycle and Conflict Resolution are aimed at both high school and adult audiences. There are also a few aimed at getting a job, teamwork and succeeding at a job. The descriptions are somewhat limited and there is no way to see how the games are actually played, but I think it’s important that we are aware of the existence of such games for possible later use. This section looks at high school and adult games, but there are also elementary and middle school level subjects available.
World Wildlife Federation
The WWF is the organization that forced the World Wrestling Federation to change it’s name. It has a wonderful site devoted to informing and teaching conservation in many ways. There is a group of games aimed at a wide age range to teach many aspects of conservation. One of my favorites is called Caught in the Act!
This a game that follows the trails of illegal poachers and their markets. The game brings an awareness of the trade in illegal animals and animal products and the toll on endangered animal populations. There are other games teaching bio-diversity and many forms. Play Caught in the Act!
Fun Brain
FunBrain.com is a site filled with all kinds of resources for educators. While it specializes in K-8, there are many games for high school and beyond. There is a quiz game to identify famous mathematicians and scientists. And a game called Fredo’s Super Challenge that presents various scientific and math problems in order to escape from a black hole. In addition to the games, there are sections for teachers and parents as well as an online quiz builder for teachers. Check out some of the games
Literacy Center
Wednesday, December 04, 2002
The U-Mich Reform
Are only Men Blogging Regularly?
Can you Deal with Being Disoriented?
Tuesday, December 03, 2002
Junkbot
I can't get anything important done these days because of Junkbot. I've got circles under my eyes from staying up til 2am to try to reach the "next level". Forget about family, friends, homework, eating.... this game is truly consuming my life. It's entertaining and involves both logic and strategy. The goal is to use "virtual legos" to build a path for the Junkbot to reach garbage cans. He can only climb one Lego high at a time, so building steps is a big part of this game. There are a lot of scenarios, each with a gold medal award if you can meet or beat the suggested number of moves to build the structure.
Quia Games are Cool!
Ouia is for more than survey. Quia can be used to construct educational games, and they also have a bunch of games already developed that you can just go and play (no sign-in necessary). I went there tonight to play Hangman -- US Presidents. Piece of cake? Hardly, the first president I got was Chester Arthur.
EverQuest Cheaters
"A war is raging for the heart of the popular online fantasy game EverQuest. But this battle is not being fought between players and marauding hordes of monsters. Instead the fight is between Sony, who run the game, and an anonymous group of programmers who have created software that makes the game almost too easy to play."
So, hackers have whipped up a Linux program that draws a map of the world in EverQuest and tells you exactly where the monsters are, thus taking 90% of the challenge out of the game. Seems like only short-term fun to me.
Education 4 Kids
Virtual Engineering
Happy building!
Simulating Work - What Works
I guess I am infatuated with simulations. This is my second posting on an article about what works and doesn't work in simulation training with adults...but this is simply a great article! Wade through the first paragraph extolling the virtues of simulation training (yeah, yeah, yeah - we know all that or we wouldn't be reading this article!) to get to the good stuff. Melinda Jackson, the author, talks about how adult learners would rather interact with photo-realistic images of coworkers and supervisors than cartoons, but that they would rather see their online work environment and equipment in an uncluttered, illustrative mode (the panoramic photo image was too cluttered and overwhelming). Another thing I appreciated in this article as it's intuitive but often overlooked - the learner appreciates a good story! Vernacular of the work place, a friendly coworker (like Joe (above) who drives the forklifts and doesn't like to follow the speed limits), a hard-nosed supervisor...you can combine all these elements in interesting ways to teach and entertain at the same time. It's more work than creating page turning electronic learning with multiple choice and true/false tests at the end...but what would YOU choose if you were the learner?
Read the article
Freebies!
Here are three resources that I have come to rely on to help me plan interesting training and keep up with the latest and greatest technology and methodology.
- Sign up to receive a FREE monthly hardcopy magazine about educational technology with interesting, high quality articles.
- Register with Thiagi to get his monthly newsletter link with teasers via e-mail. Very impressive...again, FREEEEE!
- Become a member (for FREE) of the North American Simulation and Gaming Association (NASAGA) and get full access to the website, use of the mailing list, and an electronic copy of their newsletter, SIMAGES
E-mail me at filli@ix.netcom.com if you have problems with these links.
3 Million Lines of Code
"Wright's still as amiable as ever, but he's clearly stressed out. It's understandable. On December 17, he will launch his most ambitious game ever: The Sims Online, the massively multiplayer follow-up to The Sims, the blockbuster game that has sold more than 8 million copies and is still at the top of the charts. With a team of more than a hundred working on The Sims Online, a budget rumored to be north of $25 million, and more than 3 million lines of code to make it all work, Wright sums up his new game's scope with an apt analogy: "In many ways, building The Sims Online compared to The Sims is like the difference between building the space shuttle and a Chevrolet. It's easily 10 times more complicated than The Sims."
This article describes some of details of the creative design process and is well worth reading!
Monday, December 02, 2002
KPBS Kids :-)
KPBS just revamped its site and it has a great section for kids to enjoy activities that include their favorite morning characters. The specific page is called KPBS Kids.
It has interactive games, recipes, and other fun activities for the kids. What's really neat is that kids get to pick a specific skill that they wish to challenge. KPBS Kids also has tips and activity resources for parents and teachers.
Web-based flash game for girls on space exploration
"Let's Bore No More"
Sunday, December 01, 2002
Cross cultural myth making
Lucas Learning has a Make-A-Hero game that enables the player to create a character, print it out, and then complete guided activities about the character. You can place the character in various locations, including the USA which inexplicably appears to be the inside of a spaceship! The activities include an interview, a scavenger hunt, and others. This game is an example that incorporates different types of media and activities.
New Software from Thiagi
Scroll to the bottom of the page to download a free evaluation version of the software.
Friday, November 29, 2002
Jeepers Veepers
Both impressive and a little eerie, Veeperization is a new "emotive interface" technology. You start with any 2-D image of yourself, load it into the program, and then drag and drop "data points" onto key movement areas of facial expression, like the corners of the eyes, mouth and eyebrows. The 2-D image is mapped onto a 3-D head and then something magical happens: The static image gets a breath of life. Instant animation!
The implications for e-learning and gaming are widespread, and Veepers are only one-tenth the cost-per-minute of professional video and take only 2 percent the file size of streaming video. Could this be the new alternative to streaming video?
Read the article
Thursday, November 28, 2002
and Bingo was his name-o!
I borrowed a book from The Child's Primary School library (that's where I work) called Curious Customs: the Stories Behind 296 Popular American Rituals. One of our iconic and curious customs is BINGO! The book states BINGO is a lottery: you buy a card (ticket) with the anticipation of winning some dough from the nun calling the numbers.
A quick search online shows the BINGO community is large and in charge! No only can you play online BINGO for dough, you also can buy Santa BINGO markers, BINGO-themed apparel, and ergonomic BINGO seats!
More fun Flash Games!!!
Like Darleen, I LOVE Flash games. I suck at playing them, but I love looking at them and dreamin... one day I'll be able to design like that... GlobZ is full of amazing, yet simple design. I'm learning a lot of navigational possibilities through the game design: GlobZ uses a lot of keyboard maneuvering, while I tend to think of only using the mouse.
FYI: Viral pursuit is super fun!
I am Addicted to Orisinal Games
Tuesday, November 26, 2002
So, what is a game?
Teaching History With Videogames
TechTV very rarely has an educational slant in there reporting. Yet, in this spot TechTV features some of the work of Ed and Stephanie Vinces, teachers and co-owners of Pacifica Computer Pros in Pacifica, California. Ed and Stephanie Vinces use videogames, e.g. Medieval Times, in their classrooms to teach history. Makes me almost want to be a kid again.
Monday, November 25, 2002
The World's Most Popular Board Game
Sunday, November 24, 2002
Teach Language with Games
Cerebral Challenge
Memory Games
Did you know...
Gamequarium
Change on the Run
"Change on the Run: The CEO e-Game has been built for all those who need to understand how shareholder wealth is created in the turbulent, intensely competitive e-world we are moving into. We believe "learning by doing" through the game experience significantly enhances the assimilation of complex concepts and skills. The game is designed for: Top leaders who want to build understanding in their organizations of the issues facing the business as it transitions to the new economy. Extended Leadership Teams who need to get past their technical or functional backgrounds and to widen their general understanding of their business so they can collaborate fully in driving strategy. Advisors inside or outside a firm, who must help leaders understand the modern world and the dynamics of creating wealth. Lenders and all those who must develop a feel for how businesses actually create shareholder wealth and the risks involved. Students and faculty running the gamut of business practices in course-study, the game will supercharge the learning experience through the simulation of executive decision making."
This website illustrates e-game opportunities that many of us may not have considered when contemplating careers as e-game designers.
Saturday, November 23, 2002
Boids of a Feather Flock Together
Separation: Don't get too close to any object, including other boids;
Alignment: Try to match the speed and direction of nearby boids;
Cohesion: Head for the perceived center of mass of the boids in your immediate neighborhood.
In short, each boid acts entirely on its own; there are no overarching instructions for the entire population. Even when they begin in random positions all over the computer landscape, the boids inevitably arrange themselves into flocks, even after flying around an obstacle.
The page is a great source for information and links relating to computer modeling and behavioral animation.
Learn more
Games Plus
Fe Kids is a website designed exclusively for kids. One of the most interesting parts of Fe Kids is Game Plus, the games section. Games Plus has eight different games and kids can play them online. The games are fun and easy to play. Kids will really love it!
Friday, November 22, 2002
Exact Change, Please...
Fun Island is an educational games site I came upon recently. There's a game on that site called Exact Change which would be a challenging and stimulating game for kids who are just learning about counting and using money. Although the graphics and audio are sort of cheesy, this game is still presented well.
Solving Medical Mysteries
The Reconstructors is a web game developed by Rice University with funding from the National Institute on Drug Abuse. As a Reconstructor, you take on the role of scientist, historian, geographer, and detective.Your mission is to rediscover lost medicinal knowledge. As you collect clues to solve the mystery, you travel to different regions of the world. You get to interact with different aspects of the world -- chemistry, pharmacology, neuroscience, medicine, public policy, history, and more. The game is intended for students of all ages.
Thursday, November 21, 2002
The Electric Maze
Wednesday, November 20, 2002
Second Life
"Explore a 3D online world lived in and built by its participants - a new medium for creative self-expression, social
interaction, and fun, where you can be or do almost anything. You can fly. You can discover. You can create a masterpiece-or an empire. If you can imagine it, you can do it here. You choose your own goals. What do you want to do? Amass a vast fortune? Explore an ever-changing landscape? Meet new and exciting people? Create art? Throw wild parties? Become a world-famous clothing designer or architect? Whatever your goals, whatever you choose to do, your Second Life starts now."
They're accepting beta testers now and the subscription service will be rolled out next year. (Who's got time enough for one life, let alone a second?).
Tuesday, November 19, 2002
Remember those school lunches?
Pendulums, Springs and Roller Coasters
"Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity."
Very good use of interactivity to get across some pretty complex concepts!
Interactive Review Exercises for Soldiers
LuxorMedia has an online demonstration of their Virtual Mission Preparation interactive exercises for military personnel. The exercises are intended as a review of courseware and cover everything from conduct as a prisoner of way to Bosnian ethnic groups. There are a variety of interesting games, including dragging keys to unlock doors, a version of the old shell game, more traditional fill-ins and ordering items, and, of course, an action packed firing range game. (Yes, I was mortified when I shot a squirrel by mistake.) The use of audio in the games is quite engaging. There is a narrator that provides instructions and a commander (complete with gruffy voice) that informs you that you're either "on target" or you need to "re-engage." Some great examples here... enjoy!
3D thesarus
Sims
Sims Online Here are some excerpts... "black leather pants", "blew $2,000... on an espresso machine... and a pool", " 24/7 party", "DJs and go-go dancers", and "pizzas". I must play this game. Virtually party on.
"
Monday, November 18, 2002
THE SIMS ONLINE ... COMING SOON!
On Sunday, National Public Radio's On the Media had a story about a computer game know to over a million players as The Sims. Touted as the #1 PC game, The Sims is a simulation game about a world that sounds very close to our own. An objective of the game is to acquire material goods, though I'm not sure this is a end goal is (?). There are many interesting things about this game (e.g., it appeals to females as well as males and it's widespread popularity). It's going to be interesting to see how this game and others based on this game evolve in the future, especially as the creators of The Sims get ready to release their online version (coming in the very near future).
For Girls
THE GAMES CAMP FOR GIRLS
G.A.M.E.S. stands for Girls' Adventures in Math, Engineering, and Science. The camp is held during the summer at the University of Illinois at Urbana-Champaign for gifted and interested sixth to eighth grade girls. The camp provides an opportunity to explore math, science, and engineering through the use of projects and games. There is now one full section devoted to girls and computers. Take a look at the supportive and innovative approaches to support girls interested in math and science at The Games Camp.
Participants in the 2002 camp
Teaching Complex Systems
Thursday, November 14, 2002
Research-Based Games
This 1998 article published in the "American Psychological Association Monitor" presents educational computer games that used research on what makes children motivated. They have focused their studies on school-age girls and their math skills. They discussed a game that leads children on a scavenger hunt through San Francisco landmarks, during which they solve math problems. I learned that competitive elements in a game seem to motivate boys more highly than girls. The article also seems, however, to be an advertisement for the educational software games at Sparkle Productions.
IGDA meeting
Thursday, November 21st is the next IGDA meeting. It starts at 6:30. They offer free pizza and soda. The atmosphere is casual. Most people are in jeans and t-shirts. I think it's one of the coolest industry meetings.
http://www.igda.org/Chapters/sandiego/sd_nov_mtg.htm
Spatial Temporal Animation Reasoning
The trion model of higher brain function (Gordon Shaw, UC Irvine, M.I.N.D. Institute) sheds insight into how the brain reasons spatial-temporally. Spatial-temporal reasoning involves the ability to maintain a mental image and perform a temporal sequence of spatial operations on that image. This ability is crucial in such activities as music, chess and mathematics.
A computer game named STAR (Spatial Temporal Animation Reasoning) developed by Shaw heavily exploits the brain’s built-in spatial-temporal operations. The game trains elementary school children on sophisticated math and science concepts that have traditionally been difficult to learn, such as fractions and proportions. Having already been shown to improve standardized math scores, STAR has great potential to change how elementary school math is taught.
learn more
Wednesday, November 13, 2002
Rock Paper Scissors
What will Canada think of next?
Toddlers and television
Nudity in Console Games!
AKA Acclaim game developer has introduced a new game titled "BMX XXX." What's the catch? Topless women on bikes. Digital Game Developer recently interviewed the game developer regarding their decision to include the controversial content. The game also includes violence and sex. How is this for motivation?
Tuesday, November 12, 2002
Learning Games for Your Kids
For all you parents out there who want to give your kids a head start on learning and mastering their reading, writing, and 'rithmetic skills, Executive Parent offers a number of award winning games available for purchase. These games include multiple subjects for multiple age levels up to eighth grade.