Here’s an interesting (and timely) site by Greg Costikyan, a game developer, about what components are included in a good computer game. He talks about decision-making, goals, opposition, managing resources, game tokens, and information. There’s a lot of interesting information here. More still to ponder on issues like role-playing, socializing, simulation and narrative tension. Check it out…and, there’s a link at the bottom that leads to other game design articles. Oh, and, the title is cool:
I have no words & I must design
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