Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Thursday, December 22, 2005
Your Feedback
Tuesday, December 20, 2005
Role Playing Alternatives To Second Life
While not an environment like Second Life, Conflict Lab, winner of the 2004 Apple Design for Education, offers media-rich, interactive web-based role-playing based on national and international conflict scenarios. Currently used in university level courses, Conflict Lab offers students the opportunity to participate in opposite sides of a structured negotiation process. Unique resources provide just-in-time coaching, and help participants learn negotiation, communication, leadership, team-building, critical thinking and conflict resolution skills.
Conflict Lab currently offers eight high-quality on-line simulations ranging from environmental and political concerns to cross-cultural and domestic situations. Each one offers a complex and thoughtful experience into the complexity of conflicting views and solutions in a visually enticing interface.
The Future of Games
BTW, I wonder if there's a game like "last word" where siblings try to get in the last word before the others fall asleep, in the world of blogging? If so, I might win.
Friday, December 16, 2005
A Holiday Game: Get Santa Drunk
Well....it's not at all educational. But if you're like me, you are working very hard trying to finish your last few projects....particularly the egame project. A little diversion never hurt anyone as far as I know, and it certainly lightened my spirits and made me smile. Hope it does the same for you.
(Well, it could be considered instructional, if you consider that it is tuning your fine motor skills.) You must use your directional keys to move Santa toward the drink.
http://www.banditos.info/speles/sobersanta2.swf
Santa's Little Helper
I ran across this simulation game in a Distance Learning email. This Canadian company comes up with a holiday-themed exercise every year. Last year it was regarding Negotiations. This year was Time Management. So Santa's Little Helper guides you through a project where you have to set up a Santa event at the mall with lots to do and limited time.
Really cute! However, I tried to do it and I kept getting hung up but it has some really neat aspects to it.
Tuesday, December 13, 2005
Second Life - Measure of Society
I am far from a prude, but it has bothered me considerably that my children are exposed to "sleaze" on a day-to-day basis. Just walking in the mall, I can regularly point out "what not to wear" as we make our trek from store to store. It is very hard to find appropriate clothes for 9 years olds....everything is too skimpy or too mature.
When I started playing with Second Life, I liked that I could suddenly make "myself" thin and beautiful. However, I dislike that no matter how I adjust my clothes in "appearance" (without "shopping"), that my jeans are too low and my shirt too high.
This alone suggests alternative purposes in Second Life. I can see this being a magnet for lonely people, or a platform for other "alternative" activities.....say like those I have seen on Real Sex (HBO). I doubt if I would want my children participating in a teen or kid version of this game. It seems a perfect place for sexual predators. Everytime that I am approached by a stranger, I anticipate that I am going to be propositioned. I remind myself that many people involved in the game are like the rest of the students in our classroom....but what do I know about what the rest of you do when alone with your computers? (wink, wink, nod, nod, say no more, say no more - Eric Idle).
Monday, December 12, 2005
Interesting Article
Sunday, December 11, 2005
Mirriam Webster online offers wordgames
http://www.m-w.com/game/more.htm
Saturday, December 10, 2005
Problems with Second Life
Virtual schools
Virtual Schools used cartoon like figures and schools. I wandered the halls and walked into the classrooms. When I walked in I couldn't find out what to do, so I just walked out. The only thing that I could find is my desk with a list of things to do. The directions for this site went on forever and that was very frustrating. After reading pages and pages of them, I just wanted to play so I skipped to the end of them. Since they were so long any thing that I did read I forgot by the time I got to the game.
While on Sim Teach I found out how to log in and create a classroom. I chose my students and met the rest of the staff. After I did that I didn't know what else to do. So I logged off.
It may have been just me being impatient, but both of these virtual simulations were not very useful to me.
Second Life for educators
Friday, December 09, 2005
SL & Businesses – Should more well thought out precautions be in place to help transition to Education?
As someone who used to be a classroom teacher and currently still work with middle school students, I can see the potential for a platform like Second Life being completely integrated into our teaching tools. However, as this transitions over to educational use, educators need to be aware of the potentials, both good and bad. Yes, it can breed creativity, create a more intense learning experience, etc. But, on the other hand, are people thinking also about the safety guards that would need to be in place to make sure students have a safe and productive experience? SL’s teen site is a step in the right direction, but I also know that teens have a way of getting around being an “adult” to join something. And, if they manage to get into SL, it is far less likely that their parents will discover them in a virtual world.
Does anyone else have thoughts about this?
Tuesday, December 06, 2005
Farming the monsters for digital gold
Toy or Tool?
Last night’s review and discussion of some of the motivational issues involved with game design got me thinking about a challenging word game I came across recently. The importance of challenge, according to Malone and Lepper, “depends critically on whether one is intrinsically or extrinsically motivated to participate in an activity,” and whether or not one views an activity as a “toy or a tool.”
Etymologic! bills itself as the toughest word game on the web. Definitely challenging, it presents 10 randomly selected etymology (word origin) or word definition puzzles to solve, which are presented in the same 4 answer multiple choice format that the 670 game research study is using. Players are warned to beware, that the distracters are quite plausible, and that some of the true answers are hard to believe, but documentation for all answers is available.
I got three out of ten on my first try, which probably explains why I have worked as an audio engineer rather than as an etymologist. An English major would probably regard this game as an engaging tool, while I defintiely regard this game as a toy that I would rather not play with often.
Sunday, December 04, 2005
My Second Life
Up until a month ago, I didn't know what Second Life was. I saw the words "Second Life", but had no clue what it was all about. So I downloaded the software and thought I would give it a try. I began just playing around, not attempting to read the directions. (Something I do quite often that sometimes comes back to bite me in the butt) I was able to navigate though the "site/world", but failed to understand why people used it. I saw people talking and asked myself what were they talking about and why would strangers just begin talking with one another? It wasn't until I met A* that I knew why so many people enjoy Second Life.
A* describes himself as a 32 year old husband, with one child. He asks me how I was doing. I said fine and asked him why was he on Second Life. I told him that I was doing some research for class and that his comments would help me understand Second Life. I wanted to know why people spent so much time, buying things, making things and all the other things that make Second Life so incredible. He told me to follow him to a place where we could talk. Not knowing why we had to go to a "secret place" I felt a little weird, but it is only a game, right?
We went to a place where we were able to talk alone. He told me that he is not 32, doesn't have a wife nor a child. He is 58 and lonely. He spends his nights at home traveling through Second Life, looking for people to talk to. He uses Second Life as a way to interact with others, who don't judge him by age, weight, build, clothes, or and other superficial item. He is A*, that's it.
This example showed me one of the truely remarkable charactaristics of Second Life. You are who you make yourself. You can act, look, and talk the way you want to, with any repecussions. You no longer need to go with the crowd, you can be yourself. You can be anyone you want to be. Just ask A*, the 32 year old father and husband.
* Name removed to protect privacy.
Thursday, December 01, 2005
Peace Games
I have been reading about Peace Gaming. This concept, described by Utsumi Takeshi, involves global simulations involving "civilian" factors such as economy, manufacturing, and trade. It is an answer to the concept of war gaming, which is competitive and zero-sum.
Utsumi Takeshi's paper on Globally Collaborative Environmental Peace Gaming is a particularly interesting read. In it he describes initiatives in creating a global peace gaming system that uses a grid of computers around the world.
Gaming and Simulation for Online Instruction
The December 2005/January 2006 issue of Innovate, the journal of online education, has an interesting article titled Applying Gaming and Simulation Techniques to the Design of Online Instruction, by Carolyn Rude-Parkins, Karen Hughes Miller, Karen Ferguson, and Robert Bauer. The article offers a number of considerations for software designers and educators seeking to incorporate gaming and simulation techniques into course-specific software. One does need to log in with a password to access Innovate content; however sign up is free.
Apparently, even for the U.S. Army, games are becoming an increasingly important tool in education, as the image on the left shows. Described in the article is a recently developed online course for Army captains at the U.S. Army Armor School in
The Army contracted with the University of Louisville and its partner Northrop Grumman Mission Systems to design and develop the course discussed in the article.