Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Friday, November 29, 2002
Jeepers Veepers
Both impressive and a little eerie, Veeperization is a new "emotive interface" technology. You start with any 2-D image of yourself, load it into the program, and then drag and drop "data points" onto key movement areas of facial expression, like the corners of the eyes, mouth and eyebrows. The 2-D image is mapped onto a 3-D head and then something magical happens: The static image gets a breath of life. Instant animation!
The implications for e-learning and gaming are widespread, and Veepers are only one-tenth the cost-per-minute of professional video and take only 2 percent the file size of streaming video. Could this be the new alternative to streaming video?
Read the article
Thursday, November 28, 2002
and Bingo was his name-o!
I borrowed a book from The Child's Primary School library (that's where I work) called Curious Customs: the Stories Behind 296 Popular American Rituals. One of our iconic and curious customs is BINGO! The book states BINGO is a lottery: you buy a card (ticket) with the anticipation of winning some dough from the nun calling the numbers.
A quick search online shows the BINGO community is large and in charge! No only can you play online BINGO for dough, you also can buy Santa BINGO markers, BINGO-themed apparel, and ergonomic BINGO seats!
More fun Flash Games!!!
Like Darleen, I LOVE Flash games. I suck at playing them, but I love looking at them and dreamin... one day I'll be able to design like that... GlobZ is full of amazing, yet simple design. I'm learning a lot of navigational possibilities through the game design: GlobZ uses a lot of keyboard maneuvering, while I tend to think of only using the mouse.
FYI: Viral pursuit is super fun!
I am Addicted to Orisinal Games
Tuesday, November 26, 2002
So, what is a game?
Teaching History With Videogames
TechTV very rarely has an educational slant in there reporting. Yet, in this spot TechTV features some of the work of Ed and Stephanie Vinces, teachers and co-owners of Pacifica Computer Pros in Pacifica, California. Ed and Stephanie Vinces use videogames, e.g. Medieval Times, in their classrooms to teach history. Makes me almost want to be a kid again.
Monday, November 25, 2002
The World's Most Popular Board Game
Sunday, November 24, 2002
Teach Language with Games
Cerebral Challenge
Memory Games
Did you know...
Gamequarium
Change on the Run
"Change on the Run: The CEO e-Game has been built for all those who need to understand how shareholder wealth is created in the turbulent, intensely competitive e-world we are moving into. We believe "learning by doing" through the game experience significantly enhances the assimilation of complex concepts and skills. The game is designed for: Top leaders who want to build understanding in their organizations of the issues facing the business as it transitions to the new economy. Extended Leadership Teams who need to get past their technical or functional backgrounds and to widen their general understanding of their business so they can collaborate fully in driving strategy. Advisors inside or outside a firm, who must help leaders understand the modern world and the dynamics of creating wealth. Lenders and all those who must develop a feel for how businesses actually create shareholder wealth and the risks involved. Students and faculty running the gamut of business practices in course-study, the game will supercharge the learning experience through the simulation of executive decision making."
This website illustrates e-game opportunities that many of us may not have considered when contemplating careers as e-game designers.
Saturday, November 23, 2002
Boids of a Feather Flock Together
Separation: Don't get too close to any object, including other boids;
Alignment: Try to match the speed and direction of nearby boids;
Cohesion: Head for the perceived center of mass of the boids in your immediate neighborhood.
In short, each boid acts entirely on its own; there are no overarching instructions for the entire population. Even when they begin in random positions all over the computer landscape, the boids inevitably arrange themselves into flocks, even after flying around an obstacle.
The page is a great source for information and links relating to computer modeling and behavioral animation.
Learn more
Games Plus
Fe Kids is a website designed exclusively for kids. One of the most interesting parts of Fe Kids is Game Plus, the games section. Games Plus has eight different games and kids can play them online. The games are fun and easy to play. Kids will really love it!
Friday, November 22, 2002
Exact Change, Please...
Fun Island is an educational games site I came upon recently. There's a game on that site called Exact Change which would be a challenging and stimulating game for kids who are just learning about counting and using money. Although the graphics and audio are sort of cheesy, this game is still presented well.
Solving Medical Mysteries
The Reconstructors is a web game developed by Rice University with funding from the National Institute on Drug Abuse. As a Reconstructor, you take on the role of scientist, historian, geographer, and detective.Your mission is to rediscover lost medicinal knowledge. As you collect clues to solve the mystery, you travel to different regions of the world. You get to interact with different aspects of the world -- chemistry, pharmacology, neuroscience, medicine, public policy, history, and more. The game is intended for students of all ages.
Thursday, November 21, 2002
The Electric Maze
Wednesday, November 20, 2002
Second Life
"Explore a 3D online world lived in and built by its participants - a new medium for creative self-expression, social
interaction, and fun, where you can be or do almost anything. You can fly. You can discover. You can create a masterpiece-or an empire. If you can imagine it, you can do it here. You choose your own goals. What do you want to do? Amass a vast fortune? Explore an ever-changing landscape? Meet new and exciting people? Create art? Throw wild parties? Become a world-famous clothing designer or architect? Whatever your goals, whatever you choose to do, your Second Life starts now."
They're accepting beta testers now and the subscription service will be rolled out next year. (Who's got time enough for one life, let alone a second?).
Tuesday, November 19, 2002
Remember those school lunches?
Pendulums, Springs and Roller Coasters
"Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity."
Very good use of interactivity to get across some pretty complex concepts!
Interactive Review Exercises for Soldiers
LuxorMedia has an online demonstration of their Virtual Mission Preparation interactive exercises for military personnel. The exercises are intended as a review of courseware and cover everything from conduct as a prisoner of way to Bosnian ethnic groups. There are a variety of interesting games, including dragging keys to unlock doors, a version of the old shell game, more traditional fill-ins and ordering items, and, of course, an action packed firing range game. (Yes, I was mortified when I shot a squirrel by mistake.) The use of audio in the games is quite engaging. There is a narrator that provides instructions and a commander (complete with gruffy voice) that informs you that you're either "on target" or you need to "re-engage." Some great examples here... enjoy!
3D thesarus
Sims
Sims Online Here are some excerpts... "black leather pants", "blew $2,000... on an espresso machine... and a pool", " 24/7 party", "DJs and go-go dancers", and "pizzas". I must play this game. Virtually party on.
"
Monday, November 18, 2002
THE SIMS ONLINE ... COMING SOON!
On Sunday, National Public Radio's On the Media had a story about a computer game know to over a million players as The Sims. Touted as the #1 PC game, The Sims is a simulation game about a world that sounds very close to our own. An objective of the game is to acquire material goods, though I'm not sure this is a end goal is (?). There are many interesting things about this game (e.g., it appeals to females as well as males and it's widespread popularity). It's going to be interesting to see how this game and others based on this game evolve in the future, especially as the creators of The Sims get ready to release their online version (coming in the very near future).
For Girls
THE GAMES CAMP FOR GIRLS
G.A.M.E.S. stands for Girls' Adventures in Math, Engineering, and Science. The camp is held during the summer at the University of Illinois at Urbana-Champaign for gifted and interested sixth to eighth grade girls. The camp provides an opportunity to explore math, science, and engineering through the use of projects and games. There is now one full section devoted to girls and computers. Take a look at the supportive and innovative approaches to support girls interested in math and science at The Games Camp.
Participants in the 2002 camp
Teaching Complex Systems
Thursday, November 14, 2002
Research-Based Games
This 1998 article published in the "American Psychological Association Monitor" presents educational computer games that used research on what makes children motivated. They have focused their studies on school-age girls and their math skills. They discussed a game that leads children on a scavenger hunt through San Francisco landmarks, during which they solve math problems. I learned that competitive elements in a game seem to motivate boys more highly than girls. The article also seems, however, to be an advertisement for the educational software games at Sparkle Productions.
IGDA meeting
Thursday, November 21st is the next IGDA meeting. It starts at 6:30. They offer free pizza and soda. The atmosphere is casual. Most people are in jeans and t-shirts. I think it's one of the coolest industry meetings.
http://www.igda.org/Chapters/sandiego/sd_nov_mtg.htm
Spatial Temporal Animation Reasoning
The trion model of higher brain function (Gordon Shaw, UC Irvine, M.I.N.D. Institute) sheds insight into how the brain reasons spatial-temporally. Spatial-temporal reasoning involves the ability to maintain a mental image and perform a temporal sequence of spatial operations on that image. This ability is crucial in such activities as music, chess and mathematics.
A computer game named STAR (Spatial Temporal Animation Reasoning) developed by Shaw heavily exploits the brain’s built-in spatial-temporal operations. The game trains elementary school children on sophisticated math and science concepts that have traditionally been difficult to learn, such as fractions and proportions. Having already been shown to improve standardized math scores, STAR has great potential to change how elementary school math is taught.
learn more
Wednesday, November 13, 2002
Rock Paper Scissors
What will Canada think of next?
Toddlers and television
Nudity in Console Games!
AKA Acclaim game developer has introduced a new game titled "BMX XXX." What's the catch? Topless women on bikes. Digital Game Developer recently interviewed the game developer regarding their decision to include the controversial content. The game also includes violence and sex. How is this for motivation?
Tuesday, November 12, 2002
Learning Games for Your Kids
For all you parents out there who want to give your kids a head start on learning and mastering their reading, writing, and 'rithmetic skills, Executive Parent offers a number of award winning games available for purchase. These games include multiple subjects for multiple age levels up to eighth grade.
Monday, November 11, 2002
American Army Recruits with Games
Sunday, November 10, 2002
Yavsoft
Coming Soon to the Mac: EverQuest
"With OS X and Apple's desktop systems there will be an incredible gaming environment that will take full advantage of EverQuest's huge and seamless 3D world."
The SOE executive discussed Apple's work in making Mac OS X a good gaming platform: "It seems Apple is making great strides in making OS X an easy platform to work with for gaming, and that's very key in our continued interest. If Macintosh is going to compete with the very mature set of tools for gaming development on the Windows/Intel side, it has to start with the OS and Apple."
EverQuest has attracted a huge international audience (375,000 active players on PC). It has also attracted major media support: USA Today calls it the "next generation computer role playing game." The US Academy of Interactive Arts and Sciences awarded it the title of 2001's best massive multiplayer/persistent world game.
The Puzzle Solvers at Cryptic Manor
How good are you in solving puzzles? The Puzzle Solvers at Cryptic Manor was developed by the National Security Agency to share the fun and excitement of solving challenging problems. Explore the rooms of the Cryptic Manor to find hidden links to puzzles that involve codes. Codey the owl, will be your guide in this exploration. The site contains both interactive puzzles and ones to print out and work with paper and pencil. The puzzles are challenging and you'll need both time and brainpower to work out the solutions.
Saturday, November 09, 2002
Dr. Clue Scouts San Diego
"Ok, admit it. Ever since you were a kid, you've always loved treasure hunts. And now, as "an adult," you're charged with hunting up a fresh, new, business-focused team building activity for your corporate group. Your quest, at last, is over! Treasure hunt master Dr. Clue is the national leader for customized, team building treasure hunts. Always convenient to your office or meeting, our off-site hunt events take place in America's most exciting neighborhoods, museums and theme parks."
That sounds like great fun to me. While down for NASAGA, he was looking around San Diego for some good locations for a new treasure hunt. Someone suggested Seaport Village but I hope saner minds prevail. Downtown or Balboa Park would be a lot more content-crunchy.
Maybe next year I'll offer treasure hunt design as an optional alternative to the board game project.
A Contest!
Doesn't that sound like something you could do? Deadline is 12/31/02.
Friday, November 08, 2002
When Intrinsic Motivation Goes Bad
See the Plane Spotting Home Page and Obsession - PLANESPOTTING for more info about the hobby.
And stay the hell out of Greece.
Learning to Vote
Listen to the report
Thursday, November 07, 2002
Froguts
As Al mentioned, some students don't enjoy dissecting a frog. Fortunately now students can dissect a virtual frog. Froguts is a virtual online frog dissection tutorial. It is a great tutorial and is available online for free!
Tuesday, November 05, 2002
Construction Zone
My Iowa mom, of all people, sent me a cool link to sodaconstructor, an online modeling site that enables you to create wireframe-type models that move. You can build your own or modify models that others have created. I added some big feet to one of the models and watched them flop around the screen. You can turn off or reverse gravity and see the effect on the model.
I think this type of quick modeling has many applications for teaching physics, math, and other sciences.
Cutting Class
In a recent article out of The Southern Illinoisan, biology teacher, Renee Goodson of Frankfort high school said, "Dissection Works CD-ROM which features simulations of worms, frogs, fish, and pigs for dissection; is not only more cost-effective, but is also much quicker to set up. The computer dissection is more self-paced, and there's no mess, no stink."
Monday, November 04, 2002
Teach English with Fun and Games
eslgames.com says, "You can easily use each game and technique in your classroom because you get simple instructions and examples to show you exactly how to use fun and games to make extraordinary progress with your students. "
Virtual Learning Indeed
Personally, I'm a little skeptical about the educational merit of this. At this point in the technology curve, I wonder how much learning bang there is for all the bucks this involves, and how scaleable it is.
This is your brain... This is your brain on games... maybe
Nomia for Windows...
Online Games for Children, ages 3-6
Debunking Stereotypes
Read Debunking Stereotypes, Women Flock to Computer Games
Sunday, November 03, 2002
Synaptic Soup
Puzzles.com
Remeber those puzzle toys in cereal boxes? Puzzles.com takes those along with illusions, tricks, brain teasers, and the like, and brings them into the realm of the Internet. You can spend hours trying to solve them, I sure did. Have fun!
Figure This!
Here are math challenges for middle school families. The challenges cover many of the skills reguired of middle school math students.There are currently 80 listed. It also provide parents with support and resources for working with their sons and daughters around the issues of homework.
PrimaryGames.com
PrimaryGames.com is a site that provides free educational games for elementary school students. The categories for these games are Language Arts, Math, Social Studies, and Science. There is other game content on the site as well that is not tied to classroom learning explicitly, but are fun and appropriate for elementary school students.
Making Faces, 21st Century Version
Saturday, November 02, 2002
Games & Puzzles - Jefferson Lab
Jefferson Lab is managed and operated by Southeastern Universities Research Association (SURA) for the U.S. Department of Energy (DOE). While the main page has links and articles about high level thinking in physics, they do provide a games page with content that is suitable for middle school and high school students. These games focus on math and science but there is one on reading comprehension.
Check out Apples to Apples . It is a party game created by Out of the Box Publishing, a company known for innovative games that can be learned in seconds, played in less than an hour, and that feature dynamic player interactions. In Apples to Apples, the judge for the round plays a green apple (adjective) card. Players must respond immediately by throwing down a red apple (noun) card that is best described by the green apple card. The Apples to Apples context has proved quite flexible; Out of the Box offers a “core” game, 2 expansion sets, and a junior version. This month, Apples to Apples and Out of the Box received high accolades from Bernie DeKoven of deepfun.com:
“It turns out that that very iffiness is what makes the game such a delight to play. There are no right answers. It's up to the imagination of the players, the judgment of the judge, and whatever subtle pressures one puts on the other…And then there's the BERNIE that goes to Out-of-the-Box itself. Every game I've looked at from them so far has that well-designed, carefully considered, made-for-easy-fun feeling.
QBInternational
Visit QBInternational’s Playground to play samples of Framegames, that include game types such as Categorize, Choices, Chunks, Infoquest, Matrix, and Simulation.
Game On
Friday, November 01, 2002
Educatoys
E-JIST: Educational Journal of Instructional Science and Technology
I just came across this web site. It's really great for accessing information and research on Teaching and Technology. There are a couple good articles on gaming. Check out Volume 3, Number 2 for articles like "Does Learning Occur Through Gaming" and "Case Study: Development of a Corporate Learning Game". There are also a number of useful sources listed on the site for further information related to instructional technology.